Chekhov's Gun principle states that "One must never place a loaded rifle on the stage if it isn't going to go off. It's wrong to make promises you don't mean to keep."
This is what just went through my head when I needed to break through some wood in a game and found an axe, but couldn't pick it up. That wasn't the solution to the puzzle, so the axe was just a decoration and couldn't be interacted with. Should it have been there at all? I say no. You shouldn't just decorate with abandon. You must decorate with purpose.
Additionally and related, when are games going to start fulfilling the Half-Life promise? How long ago was it since we first learned we could stack and climb on boxes? What have we learned since then? Basically nothing. What tech breakthrough has to occur before we can get games that are actual, real immersive sims? Will AI do the trick and be able to generate fast and easy game mechanics, maybe even "on-the-fly"?
This is what just went through my head when I needed to break through some wood in a game and found an axe, but couldn't pick it up. That wasn't the solution to the puzzle, so the axe was just a decoration and couldn't be interacted with. Should it have been there at all? I say no. You shouldn't just decorate with abandon. You must decorate with purpose.
Additionally and related, when are games going to start fulfilling the Half-Life promise? How long ago was it since we first learned we could stack and climb on boxes? What have we learned since then? Basically nothing. What tech breakthrough has to occur before we can get games that are actual, real immersive sims? Will AI do the trick and be able to generate fast and easy game mechanics, maybe even "on-the-fly"?