There's a lot of things we do, especially (I think) in RPGs, that we do because we've been doing them for decades. Sometimes they are so ingrained that we don't even notice we're doing them! Naturally, that makes them prime targets for developers who want to mess with our tiny little minds, but even then they won't mess with more than a few.
Red is Blood, Blue is Magic Juice
In games, your health (hit point) bar is nearly always red. If you're in a game where you can only use so much "mana" (or whatever they call it in the game you're playing) before you need to recharge, that will nearly always be displayed in blue.
Concentrate your fire!
In video games, an enemy that's been hurt only rarely gets in some sort of crippled state. Most of them will fight just fine until that last bit of health is gone, then suddenly fall over dead. If you're facing 5 enemies and attack all 5 of them, you will probably find yourself facing all 5 for a long time. If everybody gangs up on one, though, you'll be down to 4 enemies fighting back much faster.
Diversify
Games have been getting away from this in recent years, but in general you'll want to have a wide variety of party members. An all-mage or all-thief party will have a difficult time. (This only applies to RPGs where you control multiple characters.)
Shopkeepers are Gougers
You know how, when you buy a new car, it loses almost half its value once you drive it off the dealer's lot? RPG shopkeepers are FAR worse! You may have to save up 5000 to buy that nice, +5 sword but, if you later find four of them in a dungeon, that same shopkeeper might only give you 200 for each!
Price Check (advanced)
In some games, you'll get more for your sword in a shop that sells swords than you will in a shop that sells magic books. In other games, every shopkeeper you meet will offer exactly the same price. (This is what we in modern times call "collusion.") You'll need to figure out which model is being used in each game. It's easy enough to do, just try a couple of different shops. The tricky part is doing it before you lose a lot of money by selling your saddle to the potion vendor out in the middle of the jungle.
Save Early, Save Often
Wow, tough fight! Celebrate by saving your game. Ooo, looks like a tough fight! Prepare yourself by saving the game. Hmm, which quest should I do next? Think about it while you save your game. Time to get something to drink - better save game. BELCH! Save game!
Keep in mind what kind of saves you are making, too. If there is ANY chance that you're in a no-win situation already, don't save over your latest save game! Quick-save is nice and easy but doing only that will eventually land you in a very bad spot. Like facing down a dragon just five minutes after selling your +4 Dragonmangler sword in that book shop.
Any more? Any stories of (re)learning this advice the hard way?
Red is Blood, Blue is Magic Juice
In games, your health (hit point) bar is nearly always red. If you're in a game where you can only use so much "mana" (or whatever they call it in the game you're playing) before you need to recharge, that will nearly always be displayed in blue.
Concentrate your fire!
In video games, an enemy that's been hurt only rarely gets in some sort of crippled state. Most of them will fight just fine until that last bit of health is gone, then suddenly fall over dead. If you're facing 5 enemies and attack all 5 of them, you will probably find yourself facing all 5 for a long time. If everybody gangs up on one, though, you'll be down to 4 enemies fighting back much faster.
Diversify
Games have been getting away from this in recent years, but in general you'll want to have a wide variety of party members. An all-mage or all-thief party will have a difficult time. (This only applies to RPGs where you control multiple characters.)
Shopkeepers are Gougers
You know how, when you buy a new car, it loses almost half its value once you drive it off the dealer's lot? RPG shopkeepers are FAR worse! You may have to save up 5000 to buy that nice, +5 sword but, if you later find four of them in a dungeon, that same shopkeeper might only give you 200 for each!
Price Check (advanced)
In some games, you'll get more for your sword in a shop that sells swords than you will in a shop that sells magic books. In other games, every shopkeeper you meet will offer exactly the same price. (This is what we in modern times call "collusion.") You'll need to figure out which model is being used in each game. It's easy enough to do, just try a couple of different shops. The tricky part is doing it before you lose a lot of money by selling your saddle to the potion vendor out in the middle of the jungle.
Save Early, Save Often
Wow, tough fight! Celebrate by saving your game. Ooo, looks like a tough fight! Prepare yourself by saving the game. Hmm, which quest should I do next? Think about it while you save your game. Time to get something to drink - better save game. BELCH! Save game!
Keep in mind what kind of saves you are making, too. If there is ANY chance that you're in a no-win situation already, don't save over your latest save game! Quick-save is nice and easy but doing only that will eventually land you in a very bad spot. Like facing down a dragon just five minutes after selling your +4 Dragonmangler sword in that book shop.
Any more? Any stories of (re)learning this advice the hard way?