I'm starting to get real tired of racial bonuses - at least in the way they are most often done. "High Elves get +3 Intelligence and can learn an extra 2 spells per level." Great. Now nearly everyone rolling a mage will pick high elf. Sure, you can make a dwarven mage if you really want, but it will make the game harder than designed.
I don't really want to see racial bonuses dumped completely, either, with your race just essentially picking what model gets used in the game.
Instead, I would rather have more-or-less balanced choices. Maybe the dwarves get extra strength and constitution but they can't use anything bigger than a short sword. Their armor is harder to find as loot but, when you make custom armor, it requires a lot fewer resources. Elves have less strength but their innate magic lets the strike a little faster and more accurately. In different situations, the dwarves or the elves might be better off which means you'll (hopefully) play them differently.
I don't really want to see racial bonuses dumped completely, either, with your race just essentially picking what model gets used in the game.
Instead, I would rather have more-or-less balanced choices. Maybe the dwarves get extra strength and constitution but they can't use anything bigger than a short sword. Their armor is harder to find as loot but, when you make custom armor, it requires a lot fewer resources. Elves have less strength but their innate magic lets the strike a little faster and more accurately. In different situations, the dwarves or the elves might be better off which means you'll (hopefully) play them differently.