Zloth
Community Contributor
Epic Games lays off more than 1,000 employees: 'We're spending significantly more than we're making,' CEO Tim Sweeney says
Comparable cuts, for the same reason, happened in 2023.
Fortnite is on the wane. I feel like I've waited all my life to type that. Wonder how much longer the free games will last?Well, at least they have that store business that they can fall back on, right? <ahem>![]()
Epic Games lays off more than 1,000 employees: 'We're spending significantly more than we're making,' CEO Tim Sweeney says
Comparable cuts, for the same reason, happened in 2023.www.pcgamer.com
Perma death?? <eep>![]()
Star Wars Zero Company is more than just 'Star Wars XCOM'—it feels like Mass Effect but with turn-based tactics and permadeath
This Clone Wars tactics game from former XCOM devs may end up 2026's biggest surprise.www.pcgamer.com
This sounds even better than just a Star Wars XCOM game, I'm really excited for this.
That doesn't sound like something that's going to work out well. Translating names of items should be fine, but dialog... I'm dubious. You can't just flat-out translate from language to language. The same text will translate differently from character to character, depending on the character and the character's mood. Kingdom Come in particular has an extra issue in that you aren't going to straight-up contemporary English, and you sure aren't going to 15th century English, either. It seems like you would need a model for each character, which doesn't sound all that economical to me.![]()
Kingdom Come: Deliverance 2 translator says he was 'fired from Warhorse Studios and replaced with AI'
"If you've ever played KCD2 in English, you've quite likely seen my work."www.pcgamer.com
Mind you, if it CAN be made to work, like some third-party tool that will take whatever language is used and translate it to any others the tool knows, it would be really incredible! As English speakers, getting a game to speak our language is rarely an issue, but it's a heck of a problem for the rest of the world. If even small gaming companies could just plug in something like Speed Tree in and get good translations for 90% of the world, it would be awesome!
The Great Abandonment was in the mid-90's, really. They could either work their tails off to make a game for the ever-shifting hardware of PC gaming, or they could make it for stable hardware on platforms where they were getting twice the sales even for a bad games. So, they left us! They left us for some guy with more money and a stable home!!![]()
'Early on in the 2000s, we got enamored with consoles and I think certain games didn't make the leap right:' Star Wars Zero Company's director has a theory about why old school PC gaming genres are back with a vengeance
"Hopefully people are just [going to say] 'a great game is a great game,' and look at it from that perspective."www.pcgamer.com
And now that the guy is getting weak in his hold age while we remain viral and strong, they expect us to just take them back?? They aren't even groveling on their knees - they just showed up!
Yeah, damn straight we'll take them back. When's the release date?
![]()
Star Wars Zero Company director has 'an axe to grind' with turn-based tactics, says fans don't have to settle for no story, crummy graphics, and clunky controls: 'Depth doesn't cost you elegance'
"How do we do something that makes you feel something as a player, and not just think through a problem?"www.pcgamer.com
I commented on this one. My comment feels maybe a little salty. But I just don't care about story in tactics games (or games in general). In fact, the less, the more hands-off, the better. All the strategy games I love are very light on story, Warcraft 2, Command & Conquer, XCOM2, Advance Wars. Everything I've ever bounced off of, Final Fantasy Tactics, Front Mission, Fire Emblem, Midnight Suns, Wargroove 2, Warcraft 3 even, have all had a fairly heavy focus on story.
Story is just not what I come to games for.
Yeah, this doesn't seem workable. Or at least, it's going to take way more effort than paying one dude to translate the dialogue in a believable way.
That doesn't sound like something that's going to work out well. Translating names of items should be fine, but dialog... I'm dubious. You can't just flat-out translate from language to language. The same text will translate differently from character to character, depending on the character and the character's mood. Kingdom Come in particular has an extra issue in that you aren't going to straight-up contemporary English, and you sure aren't going to 15th century English, either. It seems like you would need a model for each character, which doesn't sound all that economical to me.![]()
Kingdom Come: Deliverance 2 translator says he was 'fired from Warhorse Studios and replaced with AI'
"If you've ever played KCD2 in English, you've quite likely seen my work."www.pcgamer.com
Mind you, if it CAN be made to work, like some third-party tool that will take whatever language is used and translate it to any others the tool knows, it would be really incredible! As English speakers, getting a game to speak our language is rarely an issue, but it's a heck of a problem for the rest of the world. If even small gaming companies could just plug in something like Speed Tree in and get good translations for 90% of the world, it would be awesome!
Oh man back in 1995 I couldnt wait to get to the next FMV story beat between missions in C&C.![]()
Star Wars Zero Company director has 'an axe to grind' with turn-based tactics, says fans don't have to settle for no story, crummy graphics, and clunky controls: 'Depth doesn't cost you elegance'
"How do we do something that makes you feel something as a player, and not just think through a problem?"www.pcgamer.com
I commented on this one. My comment feels maybe a little salty. But I just don't care about story in tactics games (or games in general). In fact, the less, the more hands-off, the better. All the strategy games I love are very light on story, Warcraft 2, Command & Conquer, XCOM2, Advance Wars. Everything I've ever bounced off of, Final Fantasy Tactics, Front Mission, Fire Emblem, Midnight Suns, Wargroove 2, Warcraft 3 even, have all had a fairly heavy focus on story.
Story is just not what I come to games for.
![]()
Indie studio co-founder believes 'nobody cares about' huge open worlds anymore instead devs should pick just one thing and do it 'exceptionally well'
I'm certainly feeling that big game burnout.www.pcgamer.com
As an open-world game lover, I can't help but agree to disagree. I disagree because there are many different niches of games, open-world games are just one of them. People who like them will continue to play them, and those who don't, won't. However, I do agree that we should start scaling games back and making them much more focused (coming from the guy who has put 30 hours into the largest, most un-focused open world game over the past week).
Gaming can be stagnant at times, and these smaller, focused games are typically the source of innovation. Pair that with increasing development cycles and costs, it's only going to become more and more difficult to keep making these huge open-world games. GTA 6 is already 10+ years in the making (not sure when full production actually began), Star Citizen has raised $1 Billion and is still in the alpha stage, games are getting canned and people laid off because they are taking too long for one chairmans liking, increased game development time and budget comes with increased headaches and pain.
Seems to me they are saying that the fact that the world is massive is not on its own something that gets people excited anymore. You have to have something else as a hook other than pure size."The notion of having a huge open world that's, like, 500 kilometres isn't new any more," Yura Zhdanovich, co-founder of Sad Cat Studios (developing upcoming cyberpunk action platformer Replaced) adds. "It's not enticing. Nobody cares about that."
Well, this is awkward 😀 I dont think it is, its there in the quote.@Kaamos_Llama That is true, the main argument is about empty open worlds.
"The notion of having a huge open world that's, like, 500 kilometres isn't new any more," Yura Zhdanovich, co-founder of Sad Cat Studios (developing upcoming cyberpunk action platformer Replaced) adds. "It's not enticing. Nobody cares about that."
However, I can't think of many games these days that are like that, large open worlds as the main selling point
![]()
Indie studio co-founder believes 'nobody cares about' huge open worlds anymore instead devs should pick just one thing and do it 'exceptionally well'
I'm certainly feeling that big game burnout.www.pcgamer.com
As an open-world game lover, I can't help but agree to disagree. I disagree because there are many different niches of games, open-world games are just one of them. People who like them will continue to play them, and those who don't, won't. However, I do agree that we should start scaling games back and making them much more focused (coming from the guy who has put 30 hours into the largest, most un-focused open world game over the past week).
Gaming can be stagnant at times, and these smaller, focused games are typically the source of innovation. Pair that with increasing development cycles and costs, it's only going to become more and more difficult to keep making these huge open-world games. GTA 6 is already 10+ years in the making (not sure when full production actually began), Star Citizen has raised $1 Billion and is still in the alpha stage, games are getting canned and people laid off because they are taking too long for one chairmans liking, increased game development time and budget comes with increased headaches and pain.
and @BeardyHat and @Kaamos_LlamaThat doesn't sound like something that's going to work out well. Translating names of items should be fine, but dialog... I'm dubious. You can't just flat-out translate from language to language. The same text will translate differently from character to character, depending on the character and the character's mood. Kingdom Come in particular has an extra issue in that you aren't going to straight-up contemporary English, and you sure aren't going to 15th century English, either. It seems like you would need a model for each character, which doesn't sound all that economical to me.![]()
Kingdom Come: Deliverance 2 translator says he was 'fired from Warhorse Studios and replaced with AI'
"If you've ever played KCD2 in English, you've quite likely seen my work."www.pcgamer.com
Mind you, if it CAN be made to work, like some third-party tool that will take whatever language is used and translate it to any others the tool knows, it would be really incredible! As English speakers, getting a game to speak our language is rarely an issue, but it's a heck of a problem for the rest of the world. If even small gaming companies could just plug in something like Speed Tree in and get good translations for 90% of the world, it would be awesome!
It's about the total for me. Good story helps. Good graphics help. Good gameplay helps. Good music helps. Good humor helps. Getting enough good things and I'm happy."It's so easy for genre fans to wear it as a badge of [honor], 'Oh, the art doesn't matter, the graphics don't matter, the story doesn't matter. It's all about gameplay."
That would work, but I've heard that, at least in the past, they didn't even give any direction to the voice actors. The story used to be an afterthought and a barely necessary evil. Hopefully that viewpoint has gone away.It's about the total for me. Good story helps. Good graphics help. Good gameplay helps. Good music helps. Good humor helps. Getting enough good things and I'm happy.
@Zed Clampet prompts should help a lot. A quick bio of the character would likely help even more. It might be worth making some sort of intermediate markup system so the original writers could easily specify the emotions going on in a character's head over the course of what they are saying. Or maybe that'd be overkill.
Oh well, I'm sure some game developers will mess with it.