As someone who has never played Gmod: what is the difference between Roblox and Gmod?
I think the biggest differentiator is the intent when creating content for either game. With Roblox, people are getting paid, they have an incentive to make the game as profitable for them as possible. Stuff it full of microtransactions, subscriptions, timer/energy-based gameplay, things like that.
With Garry's Mod, the community made stuff for the game just for the hell of it. The only money these people were making is if players decided they wanted to donate directly to them. No one is getting paid to make game modes, maps, player models, advanced building tools, anything, they were all made for the love of the game and the community. This then spawned lots of other creations using the game, such as machinima videos, comics made with screenshots of the games, memes, so much more. It was all very organic.
S&box took that pure innocence of creating just for the fun of it and monetized it. Now the only reason to make something for S&box is the hope that you'll get paid for your creations. This could be a very slippery slope, as we don't know if the heavily monetized slop games will rise to the top or the actual quality games that Facepunch hopes to see will. Of course I hope for the latter, but only time will tell.
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@neogunhero the worst example I can think of regarding time-based payments is, or was, Facebook's rule that a video had to be 3 minutes long to qualify for payment. This created what will forever be the worst collection of videos ever created by human kind. People with no talent whatsoever doing 3 minutes of nothing (picture your wife spending 3 minutes pretending she's going to tickle you but pulling her hand back at the last moment) building up to a 2 second punchline that made you want to dig your brain out with a trowel.
When it comes to stuff like that, or in S&box's case low-quality cash grab games, my hope is that people will be smart enough not to engage with such content. If I were to see a video like that, I'm confident enough that I wouldn't engage with it any longer once I realize what it was trying to do. I hope that is the same with this game, as people start playing user made games, they'll downvote the low quality slop and support the high quality games.
That seems to be the case generally, as the couple of really low-quality games I've played have the worst rating in game. There was one game that was the absolute most bog-standard FPS you can make that promised real cosmetics you can sell on the Market for real money to use on Steam. However the reality is, you have to spend 10 hours in game for 7 days straight to get one cosmetic. It's an AFK idle game. It had some of the worst ratings I saw on the platform yet.
I have hopes it will all work out in the end but how it is now, things aren't looking too good.