November 2024 PCG Article Discussion Thread

I'm going to commit an unforgivable sin and start the PCG article thread with an article from a different website. I waited a couple of days to see if PCG would make an article, but I've run out of patience.


I liked KSP when I tried it, but it was too slow for me to enjoy it for very long. Being able to switch screens without loading times would already be a big improvement.
 
An article that talks about a thing and assumes you know what they mean, so doesn't explain it.

What is an immersive sim?


oh, so its a game that gives you choices. Hopefully meaningful ones and not just the illusion of choice.

I agree, its an element, hardly distinct. It is part of a game, its not the entirety of the game**

** unless its a choose your own adventure... Zork comes to mind... and if Zork does fit, this genre has been around forever and is hardly new. Almost all good games rely on choices... I said almost.
 
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I'm going to commit an unforgivable sin and start the PCG article thread with an article from a different website. I waited a couple of days to see if PCG would make an article, but I've run out of patience.


I liked KSP when I tried it, but it was too slow for me to enjoy it for very long. Being able to switch screens without loading times would already be a big improvement.
I can't believe Take Two didn't pick Hall's studio to make Kerbal Space Program 2 simply because they didn't provide artwork with their pitch. Instead they pick a developer that apparently can't make games

I'll give Hall's version a try. I really enjoy Stationeers, and Icarus is a solid game.


It may end up being a great game, but I've fallen too far behind the AC games to get this. I need to finish the last 4 of them, to be exact, and that's not happening any time soon.
 
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Zloth

Community Contributor
oh, so its a game that gives you choices. Hopefully meaningful ones and not just the illusion of choice.
Well... it's not that it gives you choices, it's how the game's is designed. That design will naturally lead to many choices.

An immersive sim is a game in which, at least ideally, solutions are not pre-programmed. Instead, all the things in the game are pre-programmed to work in certain ways. The player then uses the stuff in the game to come up with a solution.

Say you're in a warehouse with some small tools, a little office, and a lot of crates. You can see a whole in the ceiling up to an attic, but there's no way up to it.

The conventional way to do this would be to code in a way for the player to stack the crates up and use them to get to the attic. If you go back to Infocom games, it may even be looking for you to specifically say "stack crates."

The immersive sim way would be for all the objects to have code that will deal with how they stack up. It would also have code on how to take things apart and how those small tools work. The player could stack boxes up, but the player could also go back to the office and start the stack with a big desk or two. Or the player could even take crates apart and nail together a makeshift ladder to use. Lots and lots of choices, including ones the developers might not even expect!

The conventional way is going to be a lot easier to code, but players that come up with perfectly good solutions are going to be frustrated when they find they don't work. Conventional programmers can cover more and more solutions, but they can't think of everything. With the immersive-sim style, they don't need to. They just set up things in the game to work as realistically as they can, and whatever should work will work.

But how is the player supposed to know which one is going on? About the only way I know is to wait for the game to be out a few months, then search for "developer didn't know you could solve the quest this way" articles, which is a hallmark of immersive sims. Even then, what are you supposed to do with the half-breeds that use some of both styles? <shrug>
 

I'm not sure why a primary focus of the article is a pinball analogy, but it's an interesting suit that involves the purchase of physical copies of a game with a singleplayer component, but could have ramifications for digital as well. I don't see it succeeding, but it's in California, which is very consumer friendly, so you never know. Would be interesting if eventually publishers couldn't shut down game servers without making the game playable offline. Of course, nothing's to stop them from running the server on a $99 laptop sitting in a janitor's closet.

My understanding is that Crew 1 would have to be basically remade from scratch to disengage it from the online component, so that would be a bit expensive for such an old game.
 
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I'm not sure why a primary focus of the article is a pinball analogy, but it's an interesting suit that involves the purchase of physical copies of a game with a singleplayer component, but could have ramifications for digital as well. I don't see it succeeding, but it's in California, which is very consumer friendly, so you never know. Would be interesting if eventually publishers couldn't shut down game servers without making the game playable offline.

I don't think it'll ever come to the point where publishers can't shut down game servers without making the game playable online. A major part of the lawsuit is that the packaging made it seem the single-player component of the game would stay available even if the servers were turned off. The only thing a publisher would have to do to avoid a similar lawsuit is to make it clear that the entire game can be taken offline whenever the publisher wants. Though preferably, they just make the offline portions available to play even if the servers are offline.

Of course, nothing's to stop them from running the server on a $99 laptop sitting in a janitor's closet.

I think that would open them up to lawsuits as well, if it prevents players from being able to play the game.

My understanding is that Crew 1 would have to be basically remade from scratch to disengage it from the online component, so that would be a bit expensive for such an old game.

I think it will be cheaper to refund anyone participating in a class action lawsuit than to try to get the offline components working again.
 
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RTX 2070 SUPER/RTX 4060 for Medium (1080p/60fps) is making me sweat. I’m not sure how well my RTX 2060 6GB will handle it. As much as I want the game to look good, if I can turn down setting and play at a solid frame rate then I’ll be happy enough.

But really though, as the author said, seeing these new system requirements is really making me think about how old my hardware is. I’ve had this 2060 going on 6 years now…
 

RTX 2070 SUPER/RTX 4060 for Medium (1080p/60fps) is making me sweat. I’m not sure how well my RTX 2060 6GB will handle it. As much as I want the game to look good, if I can turn down setting and play at a solid frame rate then I’ll be happy enough.

But really though, as the author said, seeing these new system requirements is really making me think about how old my hardware is. I’ve had this 2060 going on 6 years now…

Much as I love the series (I still remember picking up the first game at Best Buy. What sticks with me is that it was a brand new game, but was only $40 at the time. Seemed like a steal), I'll probably wait on reviews and then an eventual price drop.

But speaking of your hardware, if you haven't Call of Pripyat is still a great game and I also still really love the first game, if you haven't played either.
 
If it means anything, I can play Cyberpunk 2077 at nearly full ultra settings, RT and DLSS off at 60fps 1080p. Some games I do struggle playing at ultra 60fps like Dead Island 2. The new COD I have to play at a mix of high/medium to get solid 60fps.

Sounds like your machine is holding up very well for being 6 years old.

I'm at the point where I have to turn the graphics down to the (near) minimum if I want to play anything from the last 5 years, if I can play it at all. There are still plenty of games from 5+ years ago which I still want to play and which run perfectly fine on medium/high settings, so it doesn't really matter yet.
 

I was reminded of this article just now when I tried to check my profile on Steam. When I opened the Steam store in my browser, it showed me as being logged in. However, when I tried going to my profile page, I suddenly had to log in again. This means they knew who I was and that I logged in to this computer before, but just decided for shits and giggles to make me log in again.

So it sends an email to my hotmail account with a two-factor authentication code. So I go to open my hotmail account and what do you know? I'm logged out of there too. And to get into my hotmail account, I have to get a code from my gmail account. Luckily my gmail account didn't make me log in again, but it seems like it's only a matter of time before you're locked into a loop of services that demand two-factor authentication codes from other services that demand two-factor authentication codes.

Honestly though, I don't mind the two-factor authentication, I just mind being logged out automatically.
 
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I was reminded of this article just now when I tried to check my profile on Steam. When I opened the Steam store in my browser, it showed me as being logged in. However, when I tried going to my profile page, I suddenly had to log in again. This means they knew who I was and that I logged in to this computer before, but just decided for shits and giggles to make me log in again.

So it sends an email to my hotmail account with a two-factor authentication code. So I go to open my hotmail account and what do you know? I'm logged out of there too. And to get into my hotmail account, I have to get a code from my gmail account. Luckily my gmail account didn't make me log in again, but it seems like it's only a matter of time before you're locked into a loop of services that demand two-factor authentication codes from other services that demand two-factor authentication codes.

Honestly though, I don't mind the two-factor authentication, I just mind being logged out automatically.
Like a lot of sites, Steam locks you out of the browser website occasionally for security reasons. This doesn't apply to Valve's own app, though. They never log you out of that. But if you log out of it yourself, then it might ask for verification when you try to log back in.

They are probably concerned about things like session hacking where someone steals your cookie. They know who you say you are, but want to make sure it's really you. Sometimes you get messages saying you are on a new system when you really aren't, but those web cookies can't actually identify your hardware. If your web browser, for instance, has had an update since the last time you logged in, that could count as being on a new system since browser version is one thing they can look at with web browser cookies.
 
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I have to use 2FA to log on here... so its funny the writers are complaining about it.
Its a tempting setting to turn on, on sites where you have a spam problem from old user accounts being hacked... I could name a few sites with that problem :)

Problem is the disruption to regular users. its why it is the hammer approach to fixing a problem. It depends how big the problem gets as to if you resort to it.
 

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