Name a game you love and tell me something you hate about it.

AC Black Flag was absolutely magical for me. From the sea shanties they sang to the hilarious things they would say when I did dumb things like jumping off the ship. And the sea battles were absolutely epic. But I was only about one follow quest away from abandoning the game. Was so glad they got rid of those in subsequent games.

If you haven't played it, these were quests where you had to follow someone stealthily, but you had to stay fairly close to them so that you could hear their conversation. If they saw you or you couldn't hear them, you failed and started over.
 
I absolutely loved Planescape: Torment. A superb story with interesting sidequests and so much enjoyable text you could write several books about it. The game was a fantastic journey into love, guilt, sadness, hate, anger, madness..you name it. Saying that the combat AND stats in the game were horrendous and that is being polite. As long as you managed to clench your teeth whenever you had to do one of those atrocious fights (if you were lucky you found out you could do almost a pacifist run) you would get an ok experience.
View: https://www.youtube.com/watch?v=OZOuy4YM0AI
 
Sacred 2: Is a fun game but things I hate:
1. Escort quests would often fail as the person you were escorting would attack anything it saw, and were almost always unarmed and died.
2. some quests would auto fail if you did another one first. And you had no way of knowing until it happened.
3. I hate fact I haven't played it in 10 years and loading it up now, I realize there is so much I have forgotten. Biggest hurdle to playing it again.

I would mention Journey but I can't think of anything I hate about it :)
 
@Colif If I remember correctly you could use the NPCs as pets if you did not do the quest. They'll just follow you around while you go on with your own business. I'm tempted to give Sacred 2 another try, but my main grasp is the camera. It just feels very clunky moving around, kind of like how Divinity: Original Sin 2 felt. I need to dig up the extra far-out view mod that I found some years back. I tried something similar for Divinity but in that game, the camera would clip into objects so it did not work at all.
 
I loved Horizon Zero Dawn, but hated how you couldn't climb places you should have been able to climb.

Even more so, I loved A Plague Tale: Innocence, but hated that you are even more inhibited, and you can only do what they want you to do.

Skyrim is my favorite game of all time, and I've beaten the main story a couple of times. But when I kept playing with the DLC, I absolutely hated the vampire bull crap. Once you start that, it jacks up the whole game. That was what made me quit.
 
Repetitive Looting

I love the Far Crys from 3 on, but I hate one thing they all have in common: individual looting complete with animation.

I could easily end up with a dozen bad guys lying around after a skirmish, and it's a major pain to have to go thru 12 looting actions. There needs to be an Area of Effect on looting—by all means make it a skill which has to be acquired, or money which has to be paid… but stop this repetitive stupid grind!

Ending drags

I also love the Civilization games, but again one thing in common: the game becomes less interesting the further it goes along, to the point where late game is a real drag/slog. I had a recent couple of months on Civ4—I think I finished 2 games, abandoned all other dozens somewhere between Education and Scientific Method.

Big Change at Halfway

Another peeve which affects 2 games I love & replay every year: Crysis and Crysis Warhead. The dev Crytek did the same in both those that they did with the original Far Cry— introducing a major change in genre/playstyle halfway thru.

In Far Cry 1, it was the intro of the Trigen mutants, nowhere near as interesting as the mercs in the first half. In both Crysis games, it was the intro of the Aliens into what up to then was a standard fun soldier combat game. Devs, don't turn a checkers game into chess halfway thru! Do what Ubisoft do with Far Cry franchise—make the different stuff either an expansion/spin-off, or a DLC.

No 1-click Resume

Applies to every game I love. In 90+% of occasions I launch a game, I want to continue where I left off. Why do devs not allow this? I don't care if it takes longer to launch my way, I can do something useful and come back to my ready-to-play game.

No 1-click Exit

Same deal at other end—a button which creates the save-game 1-click Resume will use, and gracefully exits to desktop.

Maybe the last 2 are too general for this thread, but it annoys me with every game.
 

Zloth

Community Contributor
X4: Foundations - awesome game. What's not at all awesome is the AI. Apparently, handling the AI for scores of stations/ships around you plus thousands more outside the "high attention zone" in a single CPU thread tends to result in fairly weak AI. The long save/load times can be a bother, too, though not up to the 'hate' level.

NieR:Automata - going through the second time with 2B. It's somewhat different, but not really different enough.

The Last Remnant - the main character is a poo poo head. This is the only game where I've switch to Japanese voice acting simply because it made it easier to ignore the things the guy says.

(a technology, not a game, but...) 3D Vision. So cool, but there's no way to show anyone how cool it is unless they already have it! About all you can do is go on about how awesome it is (which I can do at length now). Now the whole technology has faded away. :weary: I really hope VR can rise up and take its place soon.
 
@Colif If I remember correctly you could use the NPCs as pets if you did not do the quest. They'll just follow you around while you go on with your own business. I'm tempted to give Sacred 2 another try, but my main grasp is the camera. It just feels very clunky moving around, kind of like how Divinity: Original Sin 2 felt. I need to dig up the extra far-out view mod that I found some years back. I tried something similar for Divinity but in that game, the camera would clip into objects so it did not work at all.
i don't know, its been.... 10 years since I played it.

One thing I hate about it thats related to its age. Unlike other games when shown in 4k, its detail doesn't increase, instead the draw distance of the world does. This isn't an accurate description, there is still fog but you can see more groups around. Now in a 1080p screen, one way to avoid danger is run away as the enemies could only see you if you on the screen. When the draw distance is 4x the size, its hard to run away. (I should look into graphical mods)

Another thing I hate that has been there since about 6 months after launch. I hate that Ascaron (the makers of the game) went bankrupt 6 months after launch and the only support game got after that was a community patch. It means I will never get an updated version (and after Sacred 3 I wouldn't trust Deep Silver).
 
I love Black & White, but I hate that it takes arguably the most interesting mechanic (your creature) away from you for an entire island and then makes it almost unusable for most of the last one, when there's only 5 islands in the game and the first one is just the tutorial in which you are limited to what you can do with your creature for almost all of it as well.

Actually, the tutorial is the worst part, as it takes forever and there's no way to get through it quicker.
 
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I think I had that when it was released, but i can't remember why I stopped playing. Could be my PC wasn't good enough, that was a reason for a few PC :)

God games were fun. I remember populous.. shows age. Not sure which of them I remember... looking at videos just leaves me confused :)
 
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Pillars of Eternity: Deadfire. I love that RPG with the companions' personalities, the story, the factions, and the much improved combat. But the one thing that I really hated was (in spoiler tags for those who haven't played it yet):

Near the end of the game, you needed to side with one of the factions. (Well, that's not entirely accurate, as you could go off by yourself, but it didn't make much sense to me). There wasn't anyway to get any of them to work together, those options just didn't exist, even though you could see the benefits for each faction involved. And when you sided with one faction, you were forced to go kill the leader of the opposing faction, even though you were friends with them and worked for them earlier.

It just seemed rushed, or tacked on to get to the end of the game. Your prior conversation choices and decisions made absolutely no difference.
 
To add to what I said about Skyrim, I love the game, but I hate the Dark Brotherhood part of it.
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I loved Assassins Creed II, but hated trying to collect 100 feathers. As someone who likes to collect achievements, this one annoyed the hell out of me.
That was a side achievement thing, right? It would suck if you had to do that for the main part of the game. I'm a guy who doesn't care at all about 100%ing a game, so I don't run into those frustrations very often.
 
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That was a side achievement thing, right? It would suck if you had to do that for the main part of the game. I'm a guy who doesn't care at all about 100%ing a game, so I don't run into those frustrations very often.

Yeah it was a side achievement, I like to 100% them but always end up playing a game that requires 1,000 hours of dedication or some ridiculous RNG and then I feel annoyed I can't do it. 😅
 

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