I took some time off to play Chernobylite, which was both interesting and a bit annoying at times due to having to micromanage your rep with your crew. This will be the final walkthrough I do of this game, and once again, it's great to be back on the better sounding, more capable 450 bike. These first 2 rounds are at Anaheim 1, and Glendale.
Anaheim 1
There's a couple good places to pass AI on this track, and the 450 makes fairly easy work of it, so I gave the AI a 10 sec head start.
I got pouring rain on this one, but it's not nearly as much of a problem on the 450, just a bit of fishtailing now and then out of berms. It starts with a sharp left bend, over a small mound, then a triple over small jumps, into a high, steep 90 right berm. The next section is a double/triple combo on small jumps, then immediately into a 90 right over a bridge jump. This double/triple combo section is a good place to pass AI. You then have a whoop section that starts with a short flat, and into a big air triple off a big jump, ending this section with a high, semi steep 90 left berm.
This takes you into a rhythm section that can be doubled all the way through, which is another good place to pass AI, and ends with a 90 left under the bridge. You then have a near 90 left right after, into back to back big air doubles that each take you over the wide start chute on either side of the first turn. This leads you into a 90 right to the only worrisome rhythm section, which is a double/double/double onto tabletop/double/single combo. This section isn't really anything to worry about on the 450 though.
This takes you into a high, steep 180 right berm, through a fast whoop section, then into a high, steep near 180 left berm, then diagonally along the start chute, into a high, steep near 180 right berm, and off the big finish line jump for a big air double. You then pass by the holeshot line after a sharp left, taking the following section with a triple off small jumps on subsequent laps like the first. The highlight for me was at the 6:02 mark on the final lap, passing teammates Cooper Webb and Marvin Musquin one right after the other just before taking the bridge jump. At the final time check I had a just under .74 sec lead.
Glendale
This one was dry, and the AI ride it much more competitively. There's also a nasty rhythm section where it's hard to pass AI, as they can unpredictably fly across track and at times land on you from big jumps. Thus I gave them a 7 sec head start.
It starts with a sharp left bend, into a double/triple/triple/triple/single combo, then into a 90 left, over a small jump you skip off, then into two flat straits connected by a high, steep 180 left berm followed by a small jump double. This takes you to a 90 right, then a roll over a small jump, into another rhythm section, which I usually take as a double/double onto tabletop/double/big air triple combo. It ends with a small jump and a high, steep 180 right berm right after it.
After the 90 right berm is a small jump, then a long, flat strait on the start chute, into a semi fast, sweeping left with a shallow berm. This takes you into that nasty rhythm section I call carnage alley. Ideally I like to stay on the left side of the track after this turn, and take this section as a double/triple/triple/triple combo, but when AI are present, you need to just pick a clear lane and hope they don't dive bomb you. You then take a high, steep 190 left berm into a fast whoop section, then triple off a med jump, then a big air double off the big finish line jump.
This next section can be tricky to hit right, but can also allow you to pass AI. It's basically a couple doubles off med to small jumps, then into a 90 left, immediately into a big air triple off a big jump right after, then a 90 left with 3 more med jumps back to the holeshot line. I usually double, overshooting the 2nd jump to bounce jump off the 3rd with tempered speed, in order to start this first rhythm section with a small jump double. This allows for the same double/triple/triple/triple/single combo as with the first lap on subsequent laps.
This was a pretty challenging race. Any small mistake and the AI will catch and pass you, so I yoyoed back and forth a bit. I also lost 5 positions on an unintentional turn cut I got reset on. I DID however recover quickly from each mistake to take back my position. The highlight for me was catching lead rider Zach Osborne at the 6:39 mark on the final lap, but playing a cat and mouse game going into the nasty rhythm section instead of trying to block pass him entering it. I knew such a move could possibly not go well and cause me to lose momentum and not hit the rhythm section well. The irony of it was I didn't hit the rhythm section like I wanted to anyway, but managed to salvage just enough speed to stay near him. What saved me was coming off the berm after it higher than he did, which allowed me enough speed off it to catch and pass him on the final berm before the finish lime. At the final time check I was actually .178 sec behind, so I have no idea what amount of slim margin I won by.
Sorry for not tagging the spoilers this time. I tried, but it was either me having a brain fart from lack of sleep, the forum glitching on me, or some possible change in the spoiler tag code I'm unaware of. It was actually putting most of this post in a spoiler.
Anaheim 1
There's a couple good places to pass AI on this track, and the 450 makes fairly easy work of it, so I gave the AI a 10 sec head start.
I got pouring rain on this one, but it's not nearly as much of a problem on the 450, just a bit of fishtailing now and then out of berms. It starts with a sharp left bend, over a small mound, then a triple over small jumps, into a high, steep 90 right berm. The next section is a double/triple combo on small jumps, then immediately into a 90 right over a bridge jump. This double/triple combo section is a good place to pass AI. You then have a whoop section that starts with a short flat, and into a big air triple off a big jump, ending this section with a high, semi steep 90 left berm.
This takes you into a rhythm section that can be doubled all the way through, which is another good place to pass AI, and ends with a 90 left under the bridge. You then have a near 90 left right after, into back to back big air doubles that each take you over the wide start chute on either side of the first turn. This leads you into a 90 right to the only worrisome rhythm section, which is a double/double/double onto tabletop/double/single combo. This section isn't really anything to worry about on the 450 though.
This takes you into a high, steep 180 right berm, through a fast whoop section, then into a high, steep near 180 left berm, then diagonally along the start chute, into a high, steep near 180 right berm, and off the big finish line jump for a big air double. You then pass by the holeshot line after a sharp left, taking the following section with a triple off small jumps on subsequent laps like the first. The highlight for me was at the 6:02 mark on the final lap, passing teammates Cooper Webb and Marvin Musquin one right after the other just before taking the bridge jump. At the final time check I had a just under .74 sec lead.
Glendale
This one was dry, and the AI ride it much more competitively. There's also a nasty rhythm section where it's hard to pass AI, as they can unpredictably fly across track and at times land on you from big jumps. Thus I gave them a 7 sec head start.
It starts with a sharp left bend, into a double/triple/triple/triple/single combo, then into a 90 left, over a small jump you skip off, then into two flat straits connected by a high, steep 180 left berm followed by a small jump double. This takes you to a 90 right, then a roll over a small jump, into another rhythm section, which I usually take as a double/double onto tabletop/double/big air triple combo. It ends with a small jump and a high, steep 180 right berm right after it.
After the 90 right berm is a small jump, then a long, flat strait on the start chute, into a semi fast, sweeping left with a shallow berm. This takes you into that nasty rhythm section I call carnage alley. Ideally I like to stay on the left side of the track after this turn, and take this section as a double/triple/triple/triple combo, but when AI are present, you need to just pick a clear lane and hope they don't dive bomb you. You then take a high, steep 190 left berm into a fast whoop section, then triple off a med jump, then a big air double off the big finish line jump.
This next section can be tricky to hit right, but can also allow you to pass AI. It's basically a couple doubles off med to small jumps, then into a 90 left, immediately into a big air triple off a big jump right after, then a 90 left with 3 more med jumps back to the holeshot line. I usually double, overshooting the 2nd jump to bounce jump off the 3rd with tempered speed, in order to start this first rhythm section with a small jump double. This allows for the same double/triple/triple/triple/single combo as with the first lap on subsequent laps.
This was a pretty challenging race. Any small mistake and the AI will catch and pass you, so I yoyoed back and forth a bit. I also lost 5 positions on an unintentional turn cut I got reset on. I DID however recover quickly from each mistake to take back my position. The highlight for me was catching lead rider Zach Osborne at the 6:39 mark on the final lap, but playing a cat and mouse game going into the nasty rhythm section instead of trying to block pass him entering it. I knew such a move could possibly not go well and cause me to lose momentum and not hit the rhythm section well. The irony of it was I didn't hit the rhythm section like I wanted to anyway, but managed to salvage just enough speed to stay near him. What saved me was coming off the berm after it higher than he did, which allowed me enough speed off it to catch and pass him on the final berm before the finish lime. At the final time check I was actually .178 sec behind, so I have no idea what amount of slim margin I won by.
Sorry for not tagging the spoilers this time. I tried, but it was either me having a brain fart from lack of sleep, the forum glitching on me, or some possible change in the spoiler tag code I'm unaware of. It was actually putting most of this post in a spoiler.
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