First of all, min-maxers take multiplayer games too seriously. Take for instance the following scene that is a composite of lobbies I've had the misery to be a part of in the past.
You and one other player are passing time quietly in the lobby as you await the arrival of two more random players. Finally one shows up and immediately starts screaming in the high pitched voice of a 10-year-old boy.
"WHY ARE YOU PLAYING THE RANGER! THAT'S THE WORST JOB! WE NEED A SNIPER, NOT A RANGER, YOU STUPID $!@##%! CHANGE TO A SNIPER NOW!!!"
Just then a fourth player shows up and the four players are swept up and carried to the starting area as the child screams about how all is lost because the other player didn't change into a sniper. Soon you are at the starting area and the last player to arrive speaks for the first time.
"You don't have the hydroponic toothbrush equipped. I'm out."
The player name over number 4 changes to the name of a bot. Realizing that it's grown quiet, you see that the screaming child's name is now that of a bot as well. Then the other player leaves, and it's just you.
Okay, actually this was a heartwarming story of how I got to do a mission by myself, but you can see how some people might find that experience annoying.
But what is worse than interacting with min-maxers is how some developers handle them, which is by perfectly balancing every bit of fun out of the game. In Big Ambitions, a retail capitalism game, the clothing store was the most lucrative store you could make when the game first came out. At the first update, they nerfed the clothing store to be exactly like every other store. One player told me, "I'm glad they did that. I was tired of just making clothing stores." What? That's your problem and people like you are why the store got nerfed. I made stores of all different types because I'm not a min-maxer. Did I make a couple extra clothing stores? Sure because it was fun to have some stores that did really well.
Now, though, it didn't matter in the least what kind of store you made. It was going to bring in the same amount of income as all the rest. Fun had been balanced out of the game.
And it's not just little developers who make this mistake. Blizzard is making it now as they nerf the high XP dungeons in Diablo IV. So now everyone who plays Diablo IV is going to have less fun and have more of a grind. Why? Because Blizzard noticed all the min-maxers were solely focused on these few dungeons.
But I don't blame this only on the min-maxers because the developers have a lot of other ways they could have handled these things. They could have buffed other things/dungeons so that the min-maxers and everyone else would have choices and variety, which is a fun thing to have, particularly in games like Big Ambitions where you are basically doing the same thing over and over and over again.
So while this post is a slam on min-maxers, it is predominantly a plea for developers to address min-maxing differently. Instead of making everything the same, create more options.
You and one other player are passing time quietly in the lobby as you await the arrival of two more random players. Finally one shows up and immediately starts screaming in the high pitched voice of a 10-year-old boy.
"WHY ARE YOU PLAYING THE RANGER! THAT'S THE WORST JOB! WE NEED A SNIPER, NOT A RANGER, YOU STUPID $!@##%! CHANGE TO A SNIPER NOW!!!"
Just then a fourth player shows up and the four players are swept up and carried to the starting area as the child screams about how all is lost because the other player didn't change into a sniper. Soon you are at the starting area and the last player to arrive speaks for the first time.
"You don't have the hydroponic toothbrush equipped. I'm out."
The player name over number 4 changes to the name of a bot. Realizing that it's grown quiet, you see that the screaming child's name is now that of a bot as well. Then the other player leaves, and it's just you.
Okay, actually this was a heartwarming story of how I got to do a mission by myself, but you can see how some people might find that experience annoying.
But what is worse than interacting with min-maxers is how some developers handle them, which is by perfectly balancing every bit of fun out of the game. In Big Ambitions, a retail capitalism game, the clothing store was the most lucrative store you could make when the game first came out. At the first update, they nerfed the clothing store to be exactly like every other store. One player told me, "I'm glad they did that. I was tired of just making clothing stores." What? That's your problem and people like you are why the store got nerfed. I made stores of all different types because I'm not a min-maxer. Did I make a couple extra clothing stores? Sure because it was fun to have some stores that did really well.
Now, though, it didn't matter in the least what kind of store you made. It was going to bring in the same amount of income as all the rest. Fun had been balanced out of the game.
And it's not just little developers who make this mistake. Blizzard is making it now as they nerf the high XP dungeons in Diablo IV. So now everyone who plays Diablo IV is going to have less fun and have more of a grind. Why? Because Blizzard noticed all the min-maxers were solely focused on these few dungeons.
But I don't blame this only on the min-maxers because the developers have a lot of other ways they could have handled these things. They could have buffed other things/dungeons so that the min-maxers and everyone else would have choices and variety, which is a fun thing to have, particularly in games like Big Ambitions where you are basically doing the same thing over and over and over again.
So while this post is a slam on min-maxers, it is predominantly a plea for developers to address min-maxing differently. Instead of making everything the same, create more options.