So in the last year, perhaps two, I have noticed that game developers have become more rigid with some game mechanics such as pausing or saving the game. I have also seen things like Game controller required (No KB/M support), no HUD or reticule, no saves, auto save only etc.
An amalgam of things I have read tells me that game developers want gamers to be immersed, and to be challenged etc. and pausing the game is exploiting or underming the difficulty in some games.
Here is my perspective.
First, if I want to ruin a (single player) game by cheating, it really isnt any developers business, it only cheats yourself.
Second, I put in alot of work in some games, real work, real hours of my life I will never get back. If the doorbell rings, my wife falls down a flight of stairs, or the baby is on fire, certainly these things are more important; However, at some point, more than likely, I will return to the game and want to pickup where I left off.
Also I would mention people with disabilities, I experienced a difficulty in a game whereby the player had to listen for a very faint 'click', and I dont hear well. It happened to critically important in the game. Also, people with intelectual disabilities may need to pause or save a game due to special needs.
Its a thoughtless insult to me that the game designer whom I have never met, can dictate how a player plays, and that I must redo things in the game to get back to where I had to step away for real life, or because the person has a disablity.
I split the things in two categories, hard things like no pause, no savegames, and soft things like no HUD, no reticule, game controller required, autosave only.
What are your thoughts? Right? Wrong? Things to add to the list?
Do game developers get to tell us how to play
An amalgam of things I have read tells me that game developers want gamers to be immersed, and to be challenged etc. and pausing the game is exploiting or underming the difficulty in some games.
Here is my perspective.
First, if I want to ruin a (single player) game by cheating, it really isnt any developers business, it only cheats yourself.
Second, I put in alot of work in some games, real work, real hours of my life I will never get back. If the doorbell rings, my wife falls down a flight of stairs, or the baby is on fire, certainly these things are more important; However, at some point, more than likely, I will return to the game and want to pickup where I left off.
Also I would mention people with disabilities, I experienced a difficulty in a game whereby the player had to listen for a very faint 'click', and I dont hear well. It happened to critically important in the game. Also, people with intelectual disabilities may need to pause or save a game due to special needs.
Its a thoughtless insult to me that the game designer whom I have never met, can dictate how a player plays, and that I must redo things in the game to get back to where I had to step away for real life, or because the person has a disablity.
I split the things in two categories, hard things like no pause, no savegames, and soft things like no HUD, no reticule, game controller required, autosave only.
What are your thoughts? Right? Wrong? Things to add to the list?
Do game developers get to tell us how to play