This a relatively new (and risky) way for gamers as far as I've read. In fact, they seem to make your Xbox and PlayStation into a wallet. I am not sure if people gonna be doing that. Anyone tried it? Is it safe?
Yeah, the tax side of crypto really sucks. In some places, you are even supposed to pay taxes on crypto that you get airdropped and don't pay for. Not every country is like that, but you have to pay close attention to the tax laws when you get into crypto. That's exactly why I completely got out of it.I wonder what governments think about it. Reminds me of loot boxes.
Games companies want to sell more and more to people to make money off the one game, instead of make more games.Its just a new DLC.
they want your eth as well as your dollars.
Every game that announces the idea gets backlash so I hope it just fades away again.
Hit the nail on the head.NFT only have value if people believe it has value
secret: its the same as money. It only has value because we believe it does.Hit the nail on the head.
But fungible just means replaceable with something that is the same, with the same value. Non-fungible just means it's not replaceable. The Mona Lisa is non-fungible. The only reason it has any value is because people think it has value. The same with a Babe Ruth rookie card that recently sold for $4.2 million. Pretty much the only reason anything that is sellable or tradeable has any value is because people think it does.…is fungible.
The metaverse is a term that describes a future vision of the internet, in which users interact with avatars across shared 3D spaces. It’s envisioned as a more immersive way to socialize, play, and even work online, with blockchain technology and crypto
assets (including NFTs) expected to play a role as users move across interoperable platforms.
Imagine being able to earn money by playing Mario Kart, that indefatigable Nintendo spinoff series from the pre-internet Super Mario. You wouldn’t have to be all that good at it. You wouldn’t have to play it 24/7. Because, in this mind experiment, you get to be Mario for as long as you like. You get to be him because you own him.
Because your Mario is an NFT, he’s impossible to duplicate. You and you alone own him. And because you own Mario, your go-kart is always better and faster than the ones piloted by other familiar faces in the Mushroom Kingdom like Luigi, Toad and Princess Peach. So off you go, earning the kingdom’s digital money – Mariocoins, let’s call them.
Given market economics, you might have to pay more for NFT Mario than for, say, NFT Peach. But then you’d also earn more, because here in the Mushroom Kingdom, Mario is the fastest player. When you step out of the game and back into your day job, you still own Mario. When you start playing again, Mario is there, waiting for you. Waiting to earn you Mariocoins.
You can sell Mario to another player if you like. If you’ve played Mario right, he might be worth more now than when you bought him. Maybe you’ve demonstrated how lucrative Mario can be. Maybe more people want to play Mario Kart. Maybe Mariocoin has soared in value because everybody is talking about it on social media.
It also works for actual digital artists who can set up a database of their works and put people against NFT they bought. I can see that working if the NFT is just part of a package and say you also got better quality image files than regular users or more than just the NFT, as I know one artist who has done this and could offer other things as part of package to make it worth while.I'm sure not going to argue in favor for NFTs in all gaming. I hate that kind of thing. But I do believe there are a few use cases where they would make sense. Digital trading card games are one area where NFTs make a lot of sense. I'm not into that, but a lot of people are.
Also, I can see how you could use them like how in some games you can pay real-world money to buy costumes for your in-game character. NFTs would make sense for something like that. Again, I never get into that kind of thing.
Oh, there are definitely a lot of sensible use cases for NFTs. I was just focusing on the gaming aspect of it.It also works for actual digital artists who can set up a database of their works and put people against NFT they bought. I can see that working if the NFT is just part of a package and say you also got better quality image files than regular users or more than just the NFT, as I know one artist who has done this and could offer other things as part of package to make it worth while.
Yeah, you're right that you're purchasing a position on a blockchain. But the other side of that is that the NFT is tied to it, so nobody else will have the rights to that NFT until you sell or trade it with someone.this is where it gets harder as people think they own the costume. they don't, they own a position on a db which happens to have the costume linked to it. They can only use it in the game, so why not just leave it as DLC? Only reason I can see to offer as NFT is if you plan on charging more as until people know these things are meaningless, people will likely pay more for the choice...
NFT are a perfect way to make people want to buy nothing.
the costume design might be unique but you don't own it. Its just the visual representation of a database position. Your NFT is just the position. You are only person in that spot, but unless other people want that spot, and they don't sell more costumes that are almost the same as yours but just slight variations, you might be holding a worthless position in a database. Its possible there are 1 trillion unique costumes and some others are more valuable than yours.Why not leave it as DLC? Obviously, they could. But assuming you're one of the older guys on here, like I am, it's kind of hard for us to grasp the concept of digital ownership. If you have a certain costume that is being sold as DLC, a million people can buy that same costume DLC. But if you sell a costume as an NFT, it is a unique costume, and only one person can own it
It might as well be the same, though, because that costume is tied to that spot, it always will be, and nothing else ever will be. With blockchain technology, even if it is just a spot on the chain, you can prove the entire history of that spot, who owned it in the past, how much they sold it, bought it, or traded it for. I can prove that Phil Spencer was the one who created that spot on the chain and sold it to me. And I'm the only one with the right to use the costume that is tied to that spot, which is the same costume that Phil used when he owned that spot. It's just semantics, but in actuality, it basically equates to the same thing.the costume design might be unique but you don't own it. Its just the visual representation of a database position. Your NFT is just the position. You are only person in that spot, but unless other people want that spot, and they don't sell more costumes that are almost the same as yours but just slight variations, you might be holding a worthless position in a database. Its possible there are 1 trillion unique costumes and some others are more valuable than yours.
Probably come out eventually that best way to make money off these things is make your own. There will eb a lot of people who get nothing.
I'll bet there are a load of people who think they own whatever they bought as DLC too.people think they own the costume … why not just leave it as DLC?
What I've read is that all that depends entirely on the contract you enter into with the seller—eg some NFTs they can sell to other people also.if you sell a costume as an NFT, it is a unique costume, and only one person can own it
That's my thought too. We mildly looked into that side of it, but it'll only work for fairly high-ticket items due to all the gotcha costs currently involved in actually getting a NFT to market. That 'friction' needs to come out of the system for it to be worthwhile for ordinary people to sell like they do on eBay etc.best way to make money off these things is make your own
Unless you keep it all under the mattress, isn't that what your bank balance is also?a database position
well, I did learn abt crypto and it doesn't feel like a game tho, it's more like a community stock using blockchain, but if you speak abt NFT games like RACA, let's say that it's basically like a project that you want to invest. there are a lot of explanations abt it tho, so yea,, its safe to play it but we need money to begin with, because it's like an investmentThis a relatively new (and risky) way for gamers as far as I've read. In fact, they seem to make your Xbox and PlayStation into a wallet. I am not sure if people gonna be doing that. Anyone tried it? Is it safe?
It's all up to whoever creates it. They can sell as many or few replicas of an NFT as they want. But no matter how many they sell, you are the only one who owns your specific NFT, even if there are 10 more like it out there. The idea is that the fewer there are of one type of NFT, the more rare and valuable they'll be, assuming they are something that people would care about.'ve read is that all that depends entirely on the contract you enter into with the seller—eg some NFTs they can sell to other p
I've been involved in a several different crypto projects before I got out of crypto. In my opinion, it's all a racket. It's one of two things: 1) a crypto team just trying to hype you up so they can get your money, or 2) a Ponzi scheme where the only way investors can make money is if other people lose, and so the losers wait around until new investors come and they lose, so the initial losers can finally make some money, rinse/repeat 1000x.well, I did learn abt crypto and it doesn't feel like a game tho, it's more like a community stock using blockchain, but if you speak abt NFT games like RACA, let's say that it's basically like a project that you want to invest. there are a lot of explanations abt it tho, so yea,, its safe to play it but we need money to begin with, because it's like an investment