Hey there! My name is Lasse, co-founder and the Studio Manager/Game Director at Iceflake Studios. This week we are doing an AMA where you can ask anything from us. We are answering all your questions for the entire week all the way from Monday to Friday. We have a diverse crew from Iceflake covering almost all aspects of game development. In addition to me our AMA team includes our Producer Emmi, Senior Game Artist Jarmo, Game Programmer Anssi and also two familiar faces from game streams Game Designer Matti and QA Manager Joanna.
- Ask us anything about Iceflake or our newest game, Surviving the Aftermath!
- We'll be answering your questions from today till Friday
- Don't forget about our amazing Razer giveaway!
Currently there are 22 of us in total at Iceflake and almost everyone are in the picture.
Before we go into questions, let me tell a short story about our origins and how two modders from Finland ended up founding a company, making nearly 20 indie games and eventually becoming part of Paradox Interactive.
So let's start from the beginning, or at least from the late 90's. That is when me and Tapani, our Technical Director and co-founder of Iceflake started making games together. We met in a small team where we made small independent projects for fun. We had our own game engine that ran 3D graphics, which was not that self evident at the time. There were a couple of projects that got a bit farther than others. A classic RPG game as well as a sci-fi themed racing game, but none saw the day of light outside our computers.
The team eventually fell apart, but the two of us continued to work together in a project that was started in 2003. The project was called FinnWars, a total conversion modification for Battlefield 1942. We wanted to make a realistic modification of Finland in World War 2. We had a superb team with us and through the years the modification grew to be one of the biggest mods for the game. It is still played even today by the most enthusiast fans.
The modding in those days gave a lot of the lessons important in game development. The development tools were not that easy to approach and looking back at it, developing mods was not that much different of making games with Unity.
Encouraged by the success of many years in the modding scene, we decided that it was time to do games for real. Iceflake Studios was founded in 2007. The first years went by attempting to do our new game engine, because why not. As everyone can imagine, making a game engine and games at the same time is not that easy, so progress was slow. Fast forward a couple of years. Smartphones were starting to rise, as well as our own game engine that was rewritten from many parts and repurposed from PC to mobile.
Soon we had developed and self published several games that had millions of players worldwide. It was a really exciting time to see so many people enjoy our games. Each project we did was a bit larger and a bit more ambitious, but we managed to grow our team slowly at the same time. After few years of developing mobile games we wanted to go back to our roots and start again with PC and consoles, but even dipped our toes to VR with ice fishing game Ice Lakes.
After a few more games for PC and consoles, we wanted to notch up again and make a game that had been on our minds for a long while. The game was Surviving the Aftermath, or the early version of that game. We knew that making a game of this magnitude would be very difficult alone. We were a long time fans of Paradox so when they were eager to start working with us we were super excited, or as excited as a Finnish person can be! Our cooperation has been great throughout the project and our ideologies how to make games, but also how to support them even after the release were very much the same. So when Paradox proposed that we could be part of the family, it felt a natural next step to join Paradox. The future looks super interesting
This was only a super brief overview of everything that has happened. So don't hesitate to ask us anything about our history, about game development, or about us. We are happy to share our stories, give some insight and have fun.
All the best,
Lasse and Iceflake Studios team
- Ask us anything about Iceflake or our newest game, Surviving the Aftermath!
- We'll be answering your questions from today till Friday
- Don't forget about our amazing Razer giveaway!
Currently there are 22 of us in total at Iceflake and almost everyone are in the picture.
Before we go into questions, let me tell a short story about our origins and how two modders from Finland ended up founding a company, making nearly 20 indie games and eventually becoming part of Paradox Interactive.
So let's start from the beginning, or at least from the late 90's. That is when me and Tapani, our Technical Director and co-founder of Iceflake started making games together. We met in a small team where we made small independent projects for fun. We had our own game engine that ran 3D graphics, which was not that self evident at the time. There were a couple of projects that got a bit farther than others. A classic RPG game as well as a sci-fi themed racing game, but none saw the day of light outside our computers.
The team eventually fell apart, but the two of us continued to work together in a project that was started in 2003. The project was called FinnWars, a total conversion modification for Battlefield 1942. We wanted to make a realistic modification of Finland in World War 2. We had a superb team with us and through the years the modification grew to be one of the biggest mods for the game. It is still played even today by the most enthusiast fans.
The modding in those days gave a lot of the lessons important in game development. The development tools were not that easy to approach and looking back at it, developing mods was not that much different of making games with Unity.
Encouraged by the success of many years in the modding scene, we decided that it was time to do games for real. Iceflake Studios was founded in 2007. The first years went by attempting to do our new game engine, because why not. As everyone can imagine, making a game engine and games at the same time is not that easy, so progress was slow. Fast forward a couple of years. Smartphones were starting to rise, as well as our own game engine that was rewritten from many parts and repurposed from PC to mobile.
Soon we had developed and self published several games that had millions of players worldwide. It was a really exciting time to see so many people enjoy our games. Each project we did was a bit larger and a bit more ambitious, but we managed to grow our team slowly at the same time. After few years of developing mobile games we wanted to go back to our roots and start again with PC and consoles, but even dipped our toes to VR with ice fishing game Ice Lakes.
After a few more games for PC and consoles, we wanted to notch up again and make a game that had been on our minds for a long while. The game was Surviving the Aftermath, or the early version of that game. We knew that making a game of this magnitude would be very difficult alone. We were a long time fans of Paradox so when they were eager to start working with us we were super excited, or as excited as a Finnish person can be! Our cooperation has been great throughout the project and our ideologies how to make games, but also how to support them even after the release were very much the same. So when Paradox proposed that we could be part of the family, it felt a natural next step to join Paradox. The future looks super interesting
This was only a super brief overview of everything that has happened. So don't hesitate to ask us anything about our history, about game development, or about us. We are happy to share our stories, give some insight and have fun.
All the best,
Lasse and Iceflake Studios team
Last edited by a moderator: