I'm probably what's considered to be a "save scummer", I think that's the term, though I do dislike labeling of gamers and people in general. But if a game gives me the option to manually save, I tend to save a lot, especially before big fights (and after), and conversations or confrontations that could affect the game state. I don't just rely on an auto-save or even quick save, as sometimes those can become corrupted.
Not all games allow unlimited saving. Maybe you can save at anytime, but there's a limit to the total saves you can have. I've learned over the years to backup my saves on a separate drive, whether or not there's a limit to the number of saves you can have. Backing up my saves is important to me, especially when I mod a game, as I never know when a mod conflict will happen and completely corrupt my game. Whether overly cautious or paranoid, it's just something I feel compelled to do.
Not all games allow manual saves, there are games with "check point saves". I can't tell you in nice language how much I hate that system. Maybe a developer has a keen sense for where those check points should be, or maybe they don't. Regardless, it's not going to suit every single player of that game. The one reason I stopped playing the Tomb Raider series of games was because they went to that system (also was the addition of "Quick Time Events" (QTE) that just completely frustrated me. I think the last Tomb Raider game I played was The Angel of Darkness, the check point saves and QTEs just completely frustrated me, and I never finished it. Things may have changed with the TR series since, but I've never had the courage to jump back in.
There are also games like Diablo 2, that just allow you to save the game state on exit. When D2 first released, I hated that aspect. But I loved the game, and the longer I played, I found myself actually enjoying that system. Yeah, you had to fight your way through areas that you'd already cleared, but it's a game about gaining experience, and most of all getting loot. It just works.
So, what are your thoughts? Do you save a lot if that option exists, or rely on auto-saves and quick saves? Is there a particular save game system you like or dislike? Do you back up your saves to a separate drive?
Not all games allow unlimited saving. Maybe you can save at anytime, but there's a limit to the total saves you can have. I've learned over the years to backup my saves on a separate drive, whether or not there's a limit to the number of saves you can have. Backing up my saves is important to me, especially when I mod a game, as I never know when a mod conflict will happen and completely corrupt my game. Whether overly cautious or paranoid, it's just something I feel compelled to do.
Not all games allow manual saves, there are games with "check point saves". I can't tell you in nice language how much I hate that system. Maybe a developer has a keen sense for where those check points should be, or maybe they don't. Regardless, it's not going to suit every single player of that game. The one reason I stopped playing the Tomb Raider series of games was because they went to that system (also was the addition of "Quick Time Events" (QTE) that just completely frustrated me. I think the last Tomb Raider game I played was The Angel of Darkness, the check point saves and QTEs just completely frustrated me, and I never finished it. Things may have changed with the TR series since, but I've never had the courage to jump back in.
There are also games like Diablo 2, that just allow you to save the game state on exit. When D2 first released, I hated that aspect. But I loved the game, and the longer I played, I found myself actually enjoying that system. Yeah, you had to fight your way through areas that you'd already cleared, but it's a game about gaining experience, and most of all getting loot. It just works.
So, what are your thoughts? Do you save a lot if that option exists, or rely on auto-saves and quick saves? Is there a particular save game system you like or dislike? Do you back up your saves to a separate drive?