GRID 2019 Video Walkthrough

Even though many of my past video postings have been deleted due to alleged channel spamming, I decided to give it another go, since I've been recently told by staff that is not current policy. I'd have felt like a cynic honestly had I not trusted their word, so here goes.

I have actually progressed quite a ways in the 3 walkthroughs I'm doing since those old postings, so this is going to pick up a fair ways into the game, but I will post both embedded videos of the current 3 events just completed, and a link to the playlist page. All races are done on the Hard AI setting using keyboard, with no Flashbacks used.

Playlist up to this point - https://www.youtube.com/playlist?list=PLHB6vX_n-5BMy__oo_jF3vg8jKryItuF1

Here's the latest 3 events I just finished. These include Super Tourer, Pro Trucks, and Classic Ferrari classes.

First up is a 4 race event called the International Super Tourers Championship, and is thankfully the final event in this sketchy handling class. For this event I chose as always the Ford Falcon FG-X Supercar. The venues are Havana's Paseo de Marti, Barcelona's Marina Gate, Sydney Motorsport Park's Brabham Circuit, and Shanghai's Waibaidu Way. There are technically two highlights in this event, Marina Gate, and Waibaidu Way. This is because Marina Gate's narrow walled sections and tough S turns and chicanes are really a chore to handle in this class, while Waibaidu Way, being done at night in the pouring rain, was also quite challenging. The nod goes to Marina Gate though, I simply couldn't consistently get better than a 6th place start via hotlaps, and the AI in 1st and 2nd were typically too hard to catch.

The second is another 4 race event called Pro Truck Champions Series, and as you may have guessed, this is as well the last event in this class, which again is good news to me because these beasts handle even worse than Super Tourers. The venues are San Francisco's Short Circuit, Crescent Valley's National Circuit, Shanghai's Nanpu Bridge Circuit, and Indianapolis' Sport Circuit Reversed. The highlight here was clearly the Nanpu Bridge Circuit. For one, it was done in pouring rain, which is challenging enough in the squirrelly trucks, but in reverse direction, you also have a long, increasing radius narrow bridge section you have to take as a semi fast descent. The strange thing is, the only time I got into real potential trouble is where I shouldn't have, in the dry tunnel section. That was merely due to my panicking and looking at the mini map at a bad time when AI were closing in on me. Normally I ace that section pretty well.

The third and last event is a 3 race Invitational called the Ferrari 512 BB LM World Challenge. The venues are Silverstone's GP 2009 Circuit Reversed, Zhejiang's East Track Reversed, and Indianapolis' Sport Circuit Reversed. If I had to pick a highlight here it would be the Silverstone and Indy tracks. The Silverstone track was a bit harder to race, but the Indy track was harder to hotlap. Thankfully none of them were in pouring rain, though I'm not sure it would have mattered, as even this old classic Ferrari handles much better than Super Tourers or Pro Trucks.




If all goes well, and I get a fair amount of views on this, as well as no flagging from staff, I will likely post my Monster Energy Supercross 3 and Ghostrunner video walkthroughs as well.
 
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Getting ready for work, so I'll have to watch later. I own Grid, but it's the only racing game I have that I've never played for some reason. May need to install it and give it a try. I enjoy their other games quite a bit.
You should definitely give it a go. It's not as fleshed out as the original, and sadly the damage model isn't as realistic. The multiview replays are also not as well done as the original. They also added a "Nemesis" system where if you bump an AI too many times, they go agro on you. I really like that you can compete for start positions now via hotlaps though, and despite it's few quirks vs the original, it has great race action and the sound is very realistic and immersive.
 
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You should definitely give it a go. It's not as fleshed out as the original, and sadly the damage model isn't as realistic. The multiview replays are also not as well done as the original. They also added a "Nemesis" system where if you bump an AI too many times, they go agro on you. I really like that you can compete for start positions now via hotlaps though, and despite it's few quirks vs the original, it has great race action and the sound is very realistic and immersive.

I like that hotlaps idea. I've been playing Forza Motorsport, and the only way to get a better starting position is to spend mod cards *rolls eyes*
 
I have three more events done now. This set includes Super Modified, GT Group 1, and F1000 classes.

The first is a 4 race event called Super Modified Pro Tour. For this event I chose the very capable Mitsubishi Evolution Lancer VI Time Attack car. The race venues in order of appearance are Havana's Castillo View, Okutama's Mizu Mountain, Sydney Motorsport Park's Amaroo Circuit, and Shanghai's Waibaidu Way. It starts with a fairly short, dry race at night, then progresses to a fairly long sprint race in daytime rain. Next is a very short, dry day race, and it ends with a long, dry race at dusk. All these races were pretty doable, but I'd have to say the highlight for me was the sprint race on Mizu Mountain.

The second is another 4 race event called International GT Series GT Group 1. For this event I chose the Aston Martin Vantage GTE car. The race venues in order of appearance are Sydney Motorsport Park's Brabham Circuit, Shanghai's Nanpu Bridge Circuit, Silverstone GP 2009 Circuit Reversed, and Barcelona's Memorial Run. It starts with a long, dry day race, then onto a long, wet night race. Next is a long, dry day race, and it finishes with a long, dry night race. Both the Shanghai race and Barcelona race were highlights for me, and the toughest by far, but the nod goes to Barcelona. I struggled a long time just to manage a 5th place start, and didn't know if I had any chance of winning. I'll leave it at that.

The third is a 1 race event called FA Face-Off Part 1 in the Jedi F1000 - SPEC. It's also the last F1000 event in the game. This event takes place at Zhejiang's Full Circuit. This event also only has 4 participants, the player's team against the FA Racing Logitech G team. Despite there only being 3 other contenders to try to get best hotlap time over, it was very tough just to get a 3rd place start, but eventually I prevailed and got pole position. It also proved difficult to get used to handling the many tight turns on this track in a formula type car built for speed.



 
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Here's the next three events, this set includes only one class, Classic GT. This is because all three events are Classic GT Invitationals. The car you're given to race in all these events is the Porsche 911 Carrera RSR 3.0. These are all 2 race events.

The first event is called the Classic GT City Cup. The race venues are Havana's Paseo de Marti, and Barcelona's Memorial Run. The first race is at day in the sun, the second at night in the rain. Neither of these races were particularly challenging.

The second event is called the Classic GT Series. The race venues are Crescent Valley's Infield Circuit, and Okutama's Grand Circuit. The first race is at day in the rain, the second at sunset and dry. Here the highlight is definitely the Okutama race.

The third event is called the Classic GT Tour. The race venues are Indianapolis' Road Course, and Havana's Revolución Way. The first race is a day race, cloudy and dry, the second is also a day race, but wet. The nod here goes to Indy, more challenge.



 
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Here's the next set of events, which includes TC-1 Specials, Oval Stock, and Time Attack classes.

The first is a 4 race event called International TC-1 Specials Championship. For this event I chose the BMW M1 Turbo Group 5. The race venues are Okutama's Sprint Circuit at day and dry, Brands Hatch's GP Circuit Reversed at day in rain, Sydney Motorsport Park's Gardner GP Circuit at night and dry, and Sepang's Full Track at sunset and dry. The highlight here by far is the last race at Sepang. Due to the track's layout and sunset conditions affecting visibility, this track took a while to learn how to race.

The second is a 1 race event called The Chase at Indianapolis, where all cars in the event are the Jupiter San Marino Oval Stock, a fictitious vehicle. This is a flat out, 8 lap oval track race at Indianapolis at night in dry conditions, reaching speeds of 211 MPH. It took some getting used to dropping my lap times, but when I managed a 2nd place start position, I knew I had a chance.

The third is another 1 race event called World Time Attack Challenge. For this event I chose the Audi R8 1:1 due to it's superior power to weight ratio. The race venue for this event is Sydney Motorsport Park's Gardner GP Circuit at day in dry conditions.
I didn't spend much time hotlapping the TC-1 Specials race at Sepang, and settled for a 15th place start. It was evident in learning during the race however key places where I could go full gas in some turns with the right line, and after seeing my fastest lap time, that I could have started in at least 9th place had I known that while hotlapping. It wouldn't have probably affected the outcome though, as at the start there was ample opportunity to pass pretty much the whole GRID. At the 28:10 mark in this race on the 2nd lap, the game flagged my lap time red in the turn as if I'd made a track cut, yet did not show the typical warning message onscreen, nor was I penalized in race finish position. This happens now and then, but rarely, and I'm not sure if it's due to a false positive or something (like both left tires not being entirely beyond the apron simultaneously), but even had the game penalized my finish position, I would have likely won the event anyway, having placed 1st in the other 3 races.

In the Indy Oval race, I maxed my suspension to all the way firm, set gear ratio to the longest, and ramped steering sensitivity from 50% all the way to 75% to assure that I could race it full gas and arc a tight enough turn through the corners just holding down the steer key hard. I finally caught up to the lead AI in lap 7 on the backstretch, but I had hoped I would have done so well before corner #3. As a result I still had an inside line after passing him when I hit corner 3, and had to initiate a power slide at 211 MPH (6:30 mark), because the normal wall-to-inside trajectory was not possible. The reason you see me getting a bit wiggly with the steering just prior to that slide is I was attempting to impart a subtle "Scandinavian Flick" to help initiate the slight sideways slide. This as you may or may not know is a common technique in rally racing whereby you steer the opposite direction of a turn just before steering the direction of the turn, which helps the car pivot sideways a bit. These cars can get squirrely pretty fast just passing someone, and you definitely can easily get out of control with any contact, so all I could hope for was that my slide was precise, and held well. Fortunately it was, and did, WHEW!

In the World Time Attack Challenge event on lap 3 at the 3:33 mark, I thought I might have cut the track, but upon closer examination it appears at least one or both left tires stayed in contact with the outside edge of the apron, vs drifting entirely beyond it.


 
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I have the next set of events for you. These went fairly quickly, as they are all 1 race Invitationals. They are also all in a series called Racing Icons. These include Historic GT, Time Attack, and Group A Touring classes, but all these events are Time Attacks.

The first event is called Racing Icons Gulf GT40, in the Ford GT40. The venue is Silverstone's GP 2009 Circuit, at sunset in rain. This car is very hard to handle in rain, and the conditions made seeing track edges in turns very difficult. You also have to baby the brakes and steering, as it's easy to set the car into a slide or spin if you don't.
I put in a pretty good time the 1st lap, and after making a mistake in the 1st turn on the 2nd lap, allowing the 1 AI I had passed to pass me back, I hoped my 1st lap time would hold. It pretty much had to because I went off track and blew the hairpin before the finish line on the 2nd lap by initiating my drift a bit too early, and got bumped off track by an AI on the 3rd lap, so neither of those laps counted. Fortunately the time held up, and I won.
The second event is called Racing Icons Moby Dick, in the Porsche 935/78 Group 5 "Moby Dick". The venue is Brands Hatch's GP Circuit, in overcast, dry, daytime conditions. The visibility here was far better than the rain race at Silverstone, and this car grips and handles much better than the GT40 being more modern, and built for Time Attack, so it didn't take too long to get the feel of the car and track.
The only slight problem I had was in prior runs at times I'd be approaching an AI at the turn that connects the first two straights leading into the back part of the track, and it would swerve back and forth just before the turn, causing me to smack into it, or even go off track. After making a couple passes on AI in this run though, the next one in front of me was my teammate, whom fortunately harnessed the "whale" well enough to avoid such problems.
The third event is called Racing Icons R32 GT-R, in the Nissan Skyline GT-R Group A (R32). The venue is Sydney Motorsport Park's Gardner GP Circuit, at day in sunshine. I was very surprised, given the legendary handling of the Skyline, that I had to crank steering sensitivity all the way up to 80% to handle the tight turns on this track with enough speed.
Once I got the feel of the car, the only problem was AI blocking my path in ridiculous ways at the worst time. On a prior run I had gone a bit off track on the 1st two laps, but was just over 1 sec ahead of all AI near the end of the 3rd, only to end up having no room to get around a multi car pile up in the right/left turn before the left bend onto the straight leading to the finish. This caused me to go off track, and negate the lead I had. Even on this final attempt, after setting a pretty good time on the 1st lap, shortly into the 2nd lap, the AI in front of me unexpectedly crashed into another stalled on the track, and both sat staggered diagonally, blocking most of the track. This happened just after the 1st tight bend on the track, so I didn't see them in time. I glanced off them pretty hard, but managed to stay on track. Fortunately my 1st lap time was good enough to win the event.


 
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This next set includes Prototype, and Time Attack classes.

The first event is called the International GT Series Prototype. The race venues are Silverstone's Grand Prix Circuit, Crescent Valley's GP Circuit, Sydney Motorsport Park's Gardner GP Circuit, and Sepang's Full Track. For this event, I chose the Acura DPi, as I prefer it's handling over the Cadillac.
This event had two fairly easy races, and two very difficult ones. The harder ones are at Crescent Valley and Sepang. Despite having won the Crescent Valley race at the same track in the same car earlier in the career, but in daytime, the AI, most notably my teammate, proved to be relentless at night. Nor did ANY of the AI suffer pile ups at the hairpin like in the day race. This was exacerbated by my night driving being not quite as good as day, especially on a track like this that's not well lit. I settled for a 2nd place, knowing if I could win at Sepang, I'd still win the event. It turned out the Sepang race was very hard too, I couldn't even get better than a 14th place start. Fortunately, I finally managed a great start from 14th, and with no Nemesis, but it still proved difficult to hold the lead.
The second event is the FA Face-Off Part 2, in the Cadillac DPi-V.R. I was surprised the game granted me a 2nd place start position in this 4 participant event, but I was not content to settled for that, so I tried for a pole position start.
I only managed a 3rd place start position via hotlapping, but managed to quickly secure the lead and hold it.
The third event is an Invitational called the Okutama Grand Hillclimb MCA Hammerhead Nissan Silvia (S13). I wouldn't have had any issues with this event if all cars competing in it were of similar handling and performance, but this was far from the case. Many know the Nissan Silvia is highly regarded as a drift car, but this time attack version has about as little traction. It's just ludicrous in an event like this to pit it against a car like the Mitsubishi Lancer EVO, and especially the Audi R8, when they have so much more traction, and in the case of the R8, much more power as well. This resulted in me for the 1st time in the career, to drop difficulty to Medium. I've dropped to Med AI one other time in an Historic event, but I kept assists at level 3, as they are on Hard.
I tried bumping up assists to max like they are on Medium difficulty, but keeping AI on Hard. After numerous hotlaps I was still 6 seconds short of the fastest AI though, which would have meant I'd have no chance to even podium. What was shocking as well is the AI improved their times a whole 7 secs between the hotlaps and the race. You can see even with max assists, when I slow down to take the tightest turns, the tires spin badly when accelerating.



 
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This next set marks the last of the regular career events. After that, it's into the endgame with 6 one-race Showdown events, and 7 GRID World Series events. This is another set of 3 Invitationals, and they're all 1 race events and G7 Specials class.

The first event is called Okutama Grand Hillclimb Porsche 917/30, on the Tenshi Way course. The G7 Specials cars have powerful acceleration, but the Porsche 917/30, which you're forced to use here, has much worse traction than the McLaren M8D in the 2nd event. It was far more of a problem on this track vs the Crescent Valley track in the 3rd event using the same car. I can only attest that to Okutama usually having a bit of fog, tree lined roads, and shade, so the devs may have factored that in and made the tarmac harder to get a grip on. Suffice it to say, I had to lower the difficulty to full Medium, as after trying Hard AI with Medium's max assists, I was still several seconds behind after numerous tries. It doesn't help that this track is pretty narrow in places, and has a lot of walls and railings.
After scraping a wall in one spot on my hotlap, I managed to win the race without contacting any walls or railings, despite being bumped pretty hard by the AI behind me.
The second event is called G7 Specials Face-Off Part 1 at Indianapolis' North Circuit Reversed, and as mentioned, you're given the McLaren M8D. As I said, this car has far more traction than the Porsche, as does the track, and the track is fairly easy to race.
I misjudged braking distance on one of the turns late in the final lap, which is all it took to turn a substantial lead into a narrow win margin.
The third event is called G7 Specials Face-Off Part 2, at the fictitious Crescent Valley Club Circuit track, using the Porsche 917/30 again. The combination of this car on this track proved difficult. It was not unlike my experience with the Truck race here earlier in the career, where I settled for an 11th place start, but managed to win.
I managed a 1st place start after numerous tries, and eeked out a win after a few starts. I thought I had cut the track at one point without the game penalizing me, which was the case in the truck event. Upon closer inspection though, the aprons on this track have a narrow strip of cobblestone along their infield side, which I remained in contact with. So I can only assume that is why I wasn't penalized, it must be part of the apron.



 
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And finally, we arrive at the end game of the career, which starts with Showdowns. This is the first 3 of six total Showdowns, which includes Super Tourer, Oval Stock, and Super Modified classes. These are all 1 race events with 4 participants.

The first event is Super Tourers Showdown Hammerhead Racing, at Barcelona's High Street at night, in the Ford Falcon FG-X Supercar. This event gives you a pole position start, and with no success coming anywhere close to that position via hotlaps, I accepted the bestowment.
I knew this was going to be a matter of staying tight to the apexes and not allowing passing lanes where possible, and I managed to do that for the most part. On the final lap, one AI passed me just before the tight roundabout turn prior to the homestretch, but lacked a good line to take the turn, so I took the lead right back.
The second event is Oval Stocks Showdown Vulpini Racing, at Crescent Valley's GP Circuit at night, in the Jupiter San Marino Oval Stock. This event starts you in 4th, and again, I had no success getting a decent start position via hotlapping. This worried me because this is a pretty tough GP course, and I figured an Oval Stock car would be hard to handle on it.
I eventually got used to driving this type of car on a Grand Prix track with tight turns, but I ended up cranking steering sensitivity from 50% all the way up to 100%. Bumping Linearity from 4 up to 7 also helped keep it from feeling twitchy at speed. The fact that these NASCAR type cars slide a bit actually helped in a lot of turns once I got the feel of it. In fact at the end of the first lap, I nailed the turn sequence before coming back to the homestretch so well, it resulted in a pretty sizeable lead for about half of the 2nd lap.
The third event is Super Modified Showdown DisruptR Time Attack, at Shanghai's Nanpu Bridge Circuit at sunset, in the Auto Gallery Nissan Skyline GT-R (R32). I worried this would be harder than I thought since the team you race is in the Mitsubishi Lancer Evolution VI Time Attack, the car I've always chosen for Time Attack.
Right off the bat the Nissan seemed to wallow a bit more than the Mitsubishi, but then I remembered I still had steering sensitivity cranked to 100% from the last event. Dropping it to 92%, and leaving linearity at 7 felt perfect. It wasn't long before I was pulling off some pretty good high speed passes with narrow margin and no contact. I was very pleased with my lap time of 1:26:667, especially since I wasn't even sure if I could break 1:28.


 
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This set concludes the Showdown part of the endgame, and it includes Group 1, R26, and G7 Specials classes. These are also all 1 race events again.

The first event is Group 1 Showdown Euro Rand, in the Aston Martin Vantage GTE, at Brands Hatch's GP Circuit Reversed, at night in the rain. I was glad I got to drive this car, especially at night in rain, as it's the one I always pick for Group 1.
This is the only of the 3 events I hotlapped, as it's the only one I could improve my start position with, and managed the pole position. The race was fairly easy to win.
The second event is R26 Showdown Fernando Alonso, in the Renault R26, at Sepang's Full Track in dry daytime conditions. These are more like full on F1 cars compared to the F1000, and they accelerate very fast and have a 7 speed gearbox. This event has just 3 participants, my teammate and I, and Fernando Alonso. I ended up setting steering sensitivity to 100%, and Linearity to 10. This was by far the toughest race, and the highlight for me.
I managed to take the lead in the first turn. This race waffled between being chaotic and dysfunctional, meaning the AI would either stay glued on my tail, or take a tight turn poorly and lose lots of ground. When they're on it though, you have to take very precise lines and carry adequate speed through turns or they'll pass you.
The third event is G7 Specials Showdown Aurora Motorsport, in the McLaren M8D at Indianapolis' Sport Circuit in dry daytime conditions. I was glad to be able to drive the McLaren instead of having to drive the slippery handling Porsche.
This time there were 4 participants like in the Group 1 race. Despite the 4th place start, I managed to slip into 3rd on the first bend, then first in the tight turn thereafter, with no contact, something that would have been FAR harder in the Porsche. The race wasn't too difficult from there on out.


 
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This is the first 3 of the final 7 events in the game, known as the GRID World Series. It includes Super Tourer, Oval Stock, and Super Modified classes. These are all 3-race events.

The first event is GRID World Series Touring, for which I again chose the Ford Falcon FG-X Supercar. The venues are Brands Hatch's GP Circuit at day, Sydney Motorsport Park's Gardner GP Circuit at night, and Barcelona's High Street at afternoon. I set steering sensitivity and linearity to 100/10. The race at Barcelona was the highlight for me.
The 1st race was fairly easy. I didn't do as well as the1st lap on a few turns, which caused the AI to catch up a bit, but none threatened to take the lead. I had a bit of panic late in the 3rd lap on the 2nd race, where I caught an apron which took me off my intended line, but still hung on to the lead. Fortunately I had a very good hotlap in the 3rd race to secure the pole position, otherwise the race would have been much harder.
The second event is GRID World Series Stock, in the Jupiter San Marino Oval Stock. The venues are Indianapolis' Sport Circuit at sunset, Okutama's Sprint Circuit at dusk, and Crescent Valley's Oval Circuit at night in the rain. I left steering sensitivity and linearity at 100/10 for this event. The race at Crescent Valley was the highlight for me.
The first 2 races went well, despite not managing a pole position start on either. I hooked an apron and lost control a bit early in the final lap at Indy, but managed to recover just before the AI caught me and finished with a pretty good lead. The AI were constantly on my back at Okutama, and I lost the lead momentarily a couple times, but managed to hold on for the win. Crescent Valley however was a breeze to get pole position, by about a margin of 3 sec, but the AI also raced about 3 sec faster than their hotlap times. The fastest took off as if he had a car much better than mine, and was uncatchable. None the less, with 2 wins and a 2nd. I still won the event.
The third event is GRID World Series Tuner, which is a Time Attack event, and this time I chose the Subaru Impreza WRX Tomei Cusco. The venues are Zhejiang's Full Circuit at day, Shanghai's Nanpu Bridge Circuit at sunset, and Sydney Motorsport Park's Gardner GP Circuit at night in the rain. Normally I pick the Mitsubishi Lancer Evolution VI Time Attack, as it has superior acceleration, but it was struggling to get through the tight turns at Zhejiang, and was too slow to brake. The Subaru really surprised me at how well it takes tight turns, and how quickly it brakes. I had to drop steering sensitivity and linearity to 80/8, and even at that, the car handled Nanpu Bridge's decreasing radius turn just before the finish line with ease. The race at Zhejiang was the highlight for me.
The Subaru made easy work of the Zhejiang track. I was also able to pass 6 cars at Shanghai, and 5 at Sydney. I should have been more patient when attempting the 6th pass at Shanghai though, which resulted in a scrape of the wall on the bridge.


 
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This is the second set of 3 GRID World Series events, which leaves only one 1-race event, the final one in the career. This set includes Prototype, F1000, and Classic GT classes, and these are all 3-race events. I set steering and linearity to 100/10 in all 3 events.

The first event is GRID World Series GT, for which I chose the Acura DPi. The venues are Shanghai's Waibaidu Way at night, Crescent Valley's Infield Circuit at day in rain, and Havana's Paseo de Marti at day. I'd have to say the highlight for me was the Crescent Valley race, it's a very challenging course, especially in the rain.
The Shanghai race wasn't too tough, but I could only manage a 2nd place start at Crescent Valley, and 4th at Havana. I managed to take the lead relatively easy at Havana on the first turn, but Crescent Valley required a well timed and precise out side line, then inside pass on the first two turns. There was some slight contact at the first turn at the start of the final lap after I was passed momentarily, as the AI that passed me went outside, then tried to cut in sharply in front of me on the turn.
The second event is GRID World Series FA Racing in the Jedi F1000-Spec. The venues are Zhejiang's East Track at dusk, Havana's El Malecon at sunset, and Brands Hatch's Indy Circuit Reversed at day in rain. The highlight for me was definitely the race at Havana. It's a tough course to race, especially the tight turns on the back half.
The races at Zhejiang and Brands hatch were tough to get used to, but once I got the feel of them, weren't much trouble. I managed to get a fairly good gap on the first part of the Havana course, which was further bolstered with a good line around the tight right bend thereafter, as well as the final bend before the home stretch, but the AI were relentless at catching up on the tight turns of the back half.
The third event is GRID World Series Invitational, which is a Classic GT event. This invitational is different from most in the game, as it gives you a choice of 4 cars. I chose the Alpine A110 1800 Group 4, due to it's handling being more to my liking in the1st race. The venues are Zhejiang's Full Circuit Reversed at sunset in rain, Havana's Parque Sprint at day, and Okutama's Grand Circuit at sunset. The highlight for me by far was the very difficult race at Okutama.
The rain soaked course at Zhejiang started out feeling very difficult, even in the Alpine. Once I got the feel of how to handle braking and which lines to use in a few key spots, which resulted in a pole position start, I knew I could win. The race at Havana was pretty easy. After numerous tries at Okutama, I managed to eek out a 5th place start, and doubted I could put in a better run. On race attempts, I at times managed to get into 3rd after the first turn, and even closed in on the 2 lead cars a bit. I could never manage to do consistently well enough to challenge them though, and started realizing, if the game were to crash and lose my hotlap position (which happens at times), I could easily wind up worse then 3rd. So I settled for 3rd, which with two 1sts, was enough to win the event.


 
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And finally the event that ends Career mode for this game. This is just a short 1-race, 2 lap event at San Francisco's Grand Prix Circuit at night in the Prototype class. This event is called GRID World Series Showdown Ravenwest, There are only 4 participants, the player's team against Ravenwest, and all cars are the Cadillac DPi-V.R. If I had to describe this car, it looks and sounds like something Darth Vader would drive, if he were inclined to bother piloting a land vehicle. It looks and sounds very menacing

This race IMO was a bad choice to end the game with. I was hoping for something longer and more challenging, like a nighttime endurance race on one of the tougher tracks like Okutama or Crescent Valley.
It was pretty easy to get the pole position via hotlaps. The top part of the course is easy to get a decent gap on, but somehow one of the AI caught up before the finish line, only to be dropped again up top on the 2nd lap, and not recover again.

Thanks to all whom took the time to watch and/or comment, it was a very long and arduous project to get through. Happy Holidays everyone, and hope you're staying safe from that nasty virus. ;)
 
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