Played more Vampire Crawlers last night. Okay, I have to admit, I see some of the gripes the PCG reviewer had, but it's still a very fun game. One thing they pointed out is how each card uses a different amount of mana, and if you play them in numerical order (0 mana card first, 1 mana card second, 2 mana card third), it results in a big combo for extra damage. Great, but it does get repetitive after a while. There is no thought besides playing the cards in order.
The fix for this is finding a Bracer on one of the floors which draws another card to your hand each turn. I've found 3 Bracers in one run, so I had a total of 6 cards in my hand each turn. When you have more cards, there is more room for strategy, however I still defaulted to playing all 0 mana cards first, 1 mana cards second, 2 mana cards last. So far in the game there aren't many synergies that would be better than playing the cards in order. Kind of lame, but still fun overall.
I'm certain as I progress further into the game I'll see more room for strategy. Each world zone has a few levels, and each level has up to 4 floors. After killing the boss at the end of floor 4, the red reaper comes and kills you just like in VS. I do wish for an endless mode, but I have a good feeling that will come eventually.
So just as the PCG review pointed out, you play until you die, go back to the village to increase some permanent upgrades, and try again. Each time you beat a level, you unlock a new one that is more difficult. I've beaten a good amount of levels in the first 2 zones and each level does introduce a new card, so the further along you get, theoretically there should be more room for strategy other than mindless card playing.
It's fun, it really is, but there are a few gripes like that which stick out. I think I still prefer the original VS to this as that provides a crazy power fantasy as you mow down thousands of enemies a minute, this game is more challenging and you don't feel that some level of power. Maybe later down the game when you get some crazy combos and plays. This game seriously needs an endless mode.
The fix for this is finding a Bracer on one of the floors which draws another card to your hand each turn. I've found 3 Bracers in one run, so I had a total of 6 cards in my hand each turn. When you have more cards, there is more room for strategy, however I still defaulted to playing all 0 mana cards first, 1 mana cards second, 2 mana cards last. So far in the game there aren't many synergies that would be better than playing the cards in order. Kind of lame, but still fun overall.
I'm certain as I progress further into the game I'll see more room for strategy. Each world zone has a few levels, and each level has up to 4 floors. After killing the boss at the end of floor 4, the red reaper comes and kills you just like in VS. I do wish for an endless mode, but I have a good feeling that will come eventually.
So just as the PCG review pointed out, you play until you die, go back to the village to increase some permanent upgrades, and try again. Each time you beat a level, you unlock a new one that is more difficult. I've beaten a good amount of levels in the first 2 zones and each level does introduce a new card, so the further along you get, theoretically there should be more room for strategy other than mindless card playing.
It's fun, it really is, but there are a few gripes like that which stick out. I think I still prefer the original VS to this as that provides a crazy power fantasy as you mow down thousands of enemies a minute, this game is more challenging and you don't feel that some level of power. Maybe later down the game when you get some crazy combos and plays. This game seriously needs an endless mode.