Have you ever discovered you were making a game much harder for yourself because you missed or forgot an (essential) mechanic? Or have you ever flailed about aimlessly because it wasn't clear on what to do or where to go?
For example, I started Final Fantasy 8 several times throughout my teens, but it was only in my 20s that I learned it uses level-scaling. I remember at least one attempt where I got stuck because I was underleveled and no amount of grinding seemed to help. Which makes sense, as I was really just making the game harder on myself by gaining more levels. And I didn't really understand how the junction system worked either, which didn't help.
I'm pretty sure I also gave up at least once because I had forgotten where I needed to go and trying to figure it out with the help of a walkthrough was too hard, especially with my more limited grasp of English at the time. Apparently there's a journal in the game, but it's only available at a computer in Balamb Garden.
Another example: the first time my brother and I played Pokémon Blue, it took quite a while to figure out how to leave the house you start in. It wasn't clear to us that the weirdly coloured floor was supposed to be a floor mat and that we had to walk into the wall at that spot.
I don't think we were the only ones with this problem either, as in the remake they made it a bit clearer by slightly putting the floor mat into the void and showing an arrow when you get close.
Based on this Reddit thread I saw a while ago.
For example, I started Final Fantasy 8 several times throughout my teens, but it was only in my 20s that I learned it uses level-scaling. I remember at least one attempt where I got stuck because I was underleveled and no amount of grinding seemed to help. Which makes sense, as I was really just making the game harder on myself by gaining more levels. And I didn't really understand how the junction system worked either, which didn't help.
I'm pretty sure I also gave up at least once because I had forgotten where I needed to go and trying to figure it out with the help of a walkthrough was too hard, especially with my more limited grasp of English at the time. Apparently there's a journal in the game, but it's only available at a computer in Balamb Garden.
Another example: the first time my brother and I played Pokémon Blue, it took quite a while to figure out how to leave the house you start in. It wasn't clear to us that the weirdly coloured floor was supposed to be a floor mat and that we had to walk into the wall at that spot.
I don't think we were the only ones with this problem either, as in the remake they made it a bit clearer by slightly putting the floor mat into the void and showing an arrow when you get close.
Based on this Reddit thread I saw a while ago.