In my experience, the more abilities your character in a game have, the less they are actually used or effective. Let me give you an example:
When I played Gabriel Knight: The Beast Within, there were these cassette tapes you could use for recording conversations and checking for hints later. All dialogue and text were automatically stored on these tapes whenever you talked to someone, except for one instance. In this particular case, you had to manually use a cassette to play a specific dialogue to progress in the quest.
This made it incredibly difficult to understand that you had to use it that one time and as I see it that ability did not need to be in the game as it didn't have much of a function.
So my question to you all is: Have you ever experienced games that provide a lot of abilities for your character, only to find that they have limited functionality because the abilities do not work as intended, you only use it a couple of times, or are mostly there for show?
When I played Gabriel Knight: The Beast Within, there were these cassette tapes you could use for recording conversations and checking for hints later. All dialogue and text were automatically stored on these tapes whenever you talked to someone, except for one instance. In this particular case, you had to manually use a cassette to play a specific dialogue to progress in the quest.
This made it incredibly difficult to understand that you had to use it that one time and as I see it that ability did not need to be in the game as it didn't have much of a function.
So my question to you all is: Have you ever experienced games that provide a lot of abilities for your character, only to find that they have limited functionality because the abilities do not work as intended, you only use it a couple of times, or are mostly there for show?
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