First of all, I noticed you're member #69, which I must admit made me chuckle more than it should have.
The 6 is the llama of my name, the 9 is the alpaca in my picture. It's all a conspiracy!
I somewhat recognize the feeling of wanting to start a building management game from scratch. However, as I mentioned in another thread, building management games are a bit hit or miss with me, depending on how slow they are. I don't enjoy having to sit around waiting for enough money to come in to continue building, twiddling my thumbs (or worse, doing annoying micro management) in the meantime. Which is why I enjoyed playing the campaign of Prison Architect, but got bored really quickly when starting a prison from scratch.
I get you, but for me PA in it's finished state had too many options. Felt really difficult to learn, and as previously stated, I don't like difficult games
Cities: Skylines, the basics aren't really hard. You build a road, give it a zone and there it goes. Mastering it by preventing traffic james is a different thing. "Easy to learn hard to master" I guess there. So it's easier to get into, and gets really challenging later on.
Regarding RPGs, can you give an example of how story is important for you?
And in RDR2, do you look at your surroundings because it's beautiful, or because you're just kinda playing mindlessly? Or both? Because I can see that being both a Sensation and a Submission thing.
Good question. There's not really 1 kind of RPG I want to play, it can be either fantasy like Witcher, or more real based as Kingdom Come: Deliverance (can't get into that game because it seems difficult). Basically it has to have a story that I get drawn into within the first few hours so I want to keep playing. I've played some action games where the story didn't catch me at all like Ryse: Son of Rome, that game bore the hell out of me. I finished it, but I was so bored.
So maybe for me it's more important that it's a story that I can delve into quickly more than the actual story itself. I've heard (and believe) that Dragon's Dogma is a great game, but the story wasn't able to get me within an hour or so, so I've tried to play it twice as to date and quit again.
As in RDR2, it's for both reasons. The surroundings look beautiful and I just liked looking at them, just as it was a bit of brainless moving arround with cinamatic camera and just lie down your controller and watch.
As to secondary objectives, I do agree with that too. I'll try to fulfil them if they're not too annoying, but I'm not going to replay a mission entirely if it doesn't work out. This extends to not caring about how stealthy I am in stealth games that allow for less stealthy ways of completing the mission as well. Sure, I'll try not to get spotted in Hitman or Splinter Cell, but I'm not going to restart the entire mission if I make a mistake and can fix it by shooting a bunch of people.
For me the important part on these missions is that you don't get a failure for being spotted. I finished Sniper Elite 4 last weekend, which basically is based arround sniping. At some point I got bored or frustrated so I just grabbed my secondary weapon and went in. The game does give you the freedom to complete missions that way, even though it's not the purpose of being a sniper I guess. That's what I like about a game.
I remember in RDR2 and GTA5 that there were some missions where you weren't allowed to be spotted or you got a failure if the target moved too far away. Now I don't really mind that if it's occasional, but on the other hand, would you (for example) already know where they are headed and you go there directly using a shorter or different way, I think the game should give me the option to do what I want, and go there while the target would be on about the other side of the map.
I wonder if having the freedom to do whatever you want to do is a separate aesthetic, or whether it falls under Expression. It's definitely important, as is shown by games like GTA V including so many different side activities and the draw that tabletop games have.
I think it would be. It's certainly the most important one for me. I can play some games that don't have it, but generally speaking I will prefer games that will let me do what I want. Or at least: Give more options to complete a mission / story. Even the Tomb Raiders (linear story) did give multiple options on how to complete a mission.
In Skyrim I felt compelled to explore EVERY nook and cranny and that is also what I did. I explored the whole map, nothing was hidden (to my knowledge at least) and I had a great time doing so. The rush in finding some distant cave with its own awesome atmosphere was a drive for sure. In RDR2 I had a different approach to the game and similar to your own. I just took my horse for a, erm walk, shot a deer, made some coffee, and enjoyed the sunset. The feeling of having to explore everything was not really there. Kind of interesting, when I think about it.
I haven't explored everthing in Skyrim (yet). At some point I will get bored of the game and not touch it for like a year. I keep it installed so when I feel like playing again I don't have to start a new game and reinstall all mods haha. These mods make it both by far more interesting, but also more boring. Because of them, I think I've explored about 80% of Skyrim and 50% of the mods, while with vanilla skyrim I might have discovered all locations by now.
As for RDR2, I think that even though the game and the story were awesome, a lot of locations seemed simular. At some point I felt like I had seen it all, and didn't really bother anymore with discovering new locations. The story itself was a bit simular, I enjoyed it a great deal, but most missions were simply this: Have a talk, ride somewhere and shoot people. Then maybe drive back or drive somewhere else and shoot more people. I think I can only remember 1 mission where you didn't have to shoot people (where you went to meet the Mayor etc).
I do enjoy discovering locations, but when I finished a story I'm usually done with it. I won't go back into areas to just drive / ride / walk arround to find more locatinos, find rare items etc. IMHO Tomb Raiders had too much of them. Some of them you could only acces with items / abilities gained further into the game. I don't do these. Especially if in a mission of 40 minutes there are 60 possibly collection items, that's just too much and I won't finish them.