I saw a behind the scenes thing of Death Stranding, and saw them use their face capture solution, it's basically a bunch of commercial cameras stacked and layered around the actor, each individually taking Lord-knows in what resolution video!
So let's say you have 50 cameras, all taking about 5 hours worth of 4k video, how much capacity would this require, I get that the final product is definitely scaled down and stitched up for the game, but prior to that, these video assets must be enormous.
So let's say you have 50 cameras, all taking about 5 hours worth of 4k video, how much capacity would this require, I get that the final product is definitely scaled down and stitched up for the game, but prior to that, these video assets must be enormous.