In Nightingale, my son went all in on melee, and his weapon does an ungodly 15,000 damage (it's melee, but it can also be thrown maybe 15 meters like a boomerang). Meanwhile his ranged damage is very weak. When we go up against these massive bosses, Guido can be seen chopping furiously at their ankles. Although yesterday the boss had a spell that tossed you into the air, and Guido quickly got out his umbrella and coasted right to the boss's weak spot.
I love melee, but I don't want to be that close to a boss, so my melee weapon does almost exactly half the damage of his, and my rifle does about 10,000, but I feel I need to be able to do both.
Another example is the cleric class in a lot of games. When I play a cleric, I make sure I can do more than just cast spells. I want to be able to swing a weapon, too. Like in Nightingale, this means that neither my healing nor my hand-to-hand are great, but I can do both adequately.
So what is your philosophy?
I love melee, but I don't want to be that close to a boss, so my melee weapon does almost exactly half the damage of his, and my rifle does about 10,000, but I feel I need to be able to do both.
Another example is the cleric class in a lot of games. When I play a cleric, I make sure I can do more than just cast spells. I want to be able to swing a weapon, too. Like in Nightingale, this means that neither my healing nor my hand-to-hand are great, but I can do both adequately.
So what is your philosophy?