Do you have a game genre or theme that you incorrectly think you enjoy

ZedClampet

Community Contributor
By that I mean that if you see a game with that genre or theme that is at a good sale price you might just buy it and put it in your backlog with the other similar games that you've either never played or bounced off of? For me it would be train games. I love trains and have 5 or 6 train games in my inventory, but have never gotten very far with any of them.
 
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Probably RPGs or FPS'

RPG I always imagine playing them and having a great time, so I end up buying them on sale and then thinking about starting them just seems so daunting that they sit. But I've kind of broken that habit now because I have so many, whenever I think about buying one, I remember all the ones I've either not tried or spent 10 minutes with.

FPS games to a lesser extent. Since I first played Doom, I've been an FPS fan and I'll pretty much play anything with that perspective. But with the recent revival of the Boom Shoots, I've bought a lot of them and just never played them. I do occasionally fire them up and actually play through them a bit more consistently than RPGs though.
 
CRPGs. I think Dragon Age: Origins is the only one I've finished and I think it's only because of the real-time with pause. I still cheated on the last boss because I couldn't be bothered to try to beat him legitimately.

I've tried Pillars of Eternity and Wasteland 2, but I couldn't get very far in either. I gave up on Dungeon of Naheulbeuk as well and it's been a real struggle getting through Baldur's Gate 3.

Yet every time I read about a CRPG they sound so cool, with their intricate lore and dozens of build options. It's just unfortunate that the actual gameplay is so slow.
 
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point and click adventure/puzzle games. I love them for the plot/story but gameplay wise it makes me groan sometimes. After a long days work and study, more brain busting work is the last thing on my mind. Especially if i have to keep concentration going for another hour or more to continue. Its compounded when the puzzles themselves are obtuse, you're missing something so you can't solve it. The middle finger of course goes to puzzle games of old where you encounter deadman walking syndrome .


Strategy games i have a love/ hate relationship. Sometimes i enjoy them and have funs but the last level when the odds are stacked against you, the AI has super weapons and overwhelming odds leaves a massive distaste in my mouth. its not helped that i'm not very good at them (normal is my skill level i can tolerate). I think its the constant button clicks and micro management that drives me away. Sometimes i prefer those levels where i have only a small group to play with rather then building bases. Ground control and WIC are probably my personal favs because of the lack of resource gathering and just me and a handful of units to manage.

City Builders are one of those genres I can enjoy for a couple of days then drop for several years.

Another love / hate affair. I can play probably one go and be sick of it. The annoying part is having to restart your city/parks from scratch for each mission and the start is tedious and you have littler resources to play with. once everything is fully operational can i unleash my artistic talents and enjoy the fruits of my labors. Doesn't help that everything i make looks awful/generic/cliched. Block citys for the win.
 
point and click adventure/puzzle games. I love them for the plot/story but gameplay wise it makes me groan sometimes. After a long days work and study, more brain busting work is the last thing on my mind. Especially if i have to keep concentration going for another hour or more to continue. Its compounded when the puzzles themselves are obtuse, you're missing something so you can't solve it. The middle finger of course goes to puzzle games of old where you encounter deadman walking syndrome .


Strategy games i have a love/ hate relationship. Sometimes i enjoy them and have funs but the last level when the odds are stacked against you, the AI has super weapons and overwhelming odds leaves a massive distaste in my mouth. its not helped that i'm not very good at them (normal is my skill level i can tolerate). I think its the constant button clicks and micro management that drives me away. Sometimes i prefer those levels where i have only a small group to play with rather then building bases. Ground control and WIC are probably my personal favs because of the lack of resource gathering and just me and a handful of units to manage.

I think I've only ever finished the Starcraft 1 and 2 campaigns entirely. Maybe also the GDI campaign of C&C Tiberium Wars, I'm not entirely sure whether I finished that or the Nod campaign.

I'm also terrible at switching between micro and macro and therefore prefer the missions that just give you a handful of units. It's also a bother having to built a new base for every mission, but I think Starcraft at least gave you most of the buildings you needed for most missions pre-built, which was nice.
 
I think I've only ever finished the Starcraft 1 and 2 campaigns entirely. Maybe also the GDI campaign of C&C Tiberium Wars, I'm not entirely sure whether I finished that or the Nod campaign.

I'm also terrible at switching between micro and macro and therefore prefer the missions that just give you a handful of units. It's also a bother having to built a new base for every mission, but I think Starcraft at least gave you most of the buildings you needed for most missions pre-built, which was nice.


I think what pisses me off is the bloody research. in a previous battle i had teched up and should be more then ready, but no they send me into the lions den back in the stone ages. if the AI was smart it would just rush me and it would have been over.

Some games do get around it by giving you a base and some techs, others are just unforgiving and not giving you the resources for a risky undertaking. i remember in AOE2 some of the earlier campaigns where you advanced at most to the castle age so no trebuchets to siege bases, its the good old bashing at the front door with battering rams until they give way.

Warzone 2100 was nice in that your first base was kept in the campaign until you moved to the next campaign area. Your units gathered exp and could be taken to different campaigns as well. but there was a point that you still have to build a small base as you flew to different warzones to face the enemy. You could keep ferrying 10 units each time, but its not practical and its better to sustain your units as long as possible in the combat zone.
 
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