1) Loot is improving but by miniscule amounts. That sword/gun you just got does 1 more damage than the last one (see The Division).
or
2) The game has been balanced in such a way that many of the items you are getting and spells you are learning you perceive as useless; for instance this spell from V Rising that puts a shield capable of blocking 27 damage in front of you for two seconds and if you get hit during that time, it heals you for 1.4 health (yes, that's 1 point 4, and your total health is around 500 near the end of the game when you get the spell..
And that's really what made me think of this. V Rising is chock full of things that make me roll my eyes. Getting ready to go fight a boss with over 2000 health? Why, take this Potion of Ferocity that adds plus 4 physical damage. Or take along the best healing potion in the game that heals over time, doesn't let you move while healing, only heals half as much if you are in combat, and if you take any damage it stops working. So, yes, you have to stand perfectly still while this insane boss is firing things at you left and right and calling down meteors from the heavens.
I would much rather you make the bosses harder than to have you give me a bunch of mostly useless potions.
Somehow, I don't really feel less incentive for the unlocks, though, but I'm wondering if others might.
or
2) The game has been balanced in such a way that many of the items you are getting and spells you are learning you perceive as useless; for instance this spell from V Rising that puts a shield capable of blocking 27 damage in front of you for two seconds and if you get hit during that time, it heals you for 1.4 health (yes, that's 1 point 4, and your total health is around 500 near the end of the game when you get the spell..
And that's really what made me think of this. V Rising is chock full of things that make me roll my eyes. Getting ready to go fight a boss with over 2000 health? Why, take this Potion of Ferocity that adds plus 4 physical damage. Or take along the best healing potion in the game that heals over time, doesn't let you move while healing, only heals half as much if you are in combat, and if you take any damage it stops working. So, yes, you have to stand perfectly still while this insane boss is firing things at you left and right and calling down meteors from the heavens.
I would much rather you make the bosses harder than to have you give me a bunch of mostly useless potions.
Somehow, I don't really feel less incentive for the unlocks, though, but I'm wondering if others might.