As some of you probably know I'm currently playing Divinity: Original Sin 2. I criticized some aspects of the first game. My biggest problem with D:OS1 was that the game is too linear. You can theoretically do any quest that you like, but if you do so you'll encounter overwhelming enemies, which are nearly impossible to beat even on normal difficulty level.
Another issue was the difficulty level. During my playthrough of the first game I had to lower it to easy to have a smooth experience. In the later chapters the game was quite difficult for me even on easy! And I'm a veteran of RPGs. Maybe I made some mistakes in building characters? Maybe I missed some better gear? I really don't know what was the reason of my failures...
When I started D:OS2 I had hopes that it'll allow more freedom. Chapter 1 (The Prologue) was very linear, but that's not a problem. I enjoyed Chapter 2 (Fort Joy). The game allowed for more than D:OS1. It gave some freedom in the order of side quests. The difficulty level was high (on normal), but not unfair. Now I'm in Chapter 3 and it's not so fun unfortunately. Similar issues to those in D:OS1 showed up. You're basically flooded with side quests in this chapter. The problem is that most of them are out of my reach. If I try to do one, I encounter enemies, which take down the whole armor of my characters with one hit! What the heck?! Do I really need to find this one particular quest that is in my reach to level my characters and actually have a chance doing the next one?
I like the game in overall. The writing is great (the main plot is a lot better than the plot in D:OS1), graphics are marvelous and I even like the unconventional player dialogues (description of what you want to say, not the exact spoken phrase). I also love the tactical depth of combat system. But do I really need to lower the difficulty level once again, to give myself more freedom in how I want to play the game? Is there really no other way? Or maybe I'm doing something wrong?
Another issue was the difficulty level. During my playthrough of the first game I had to lower it to easy to have a smooth experience. In the later chapters the game was quite difficult for me even on easy! And I'm a veteran of RPGs. Maybe I made some mistakes in building characters? Maybe I missed some better gear? I really don't know what was the reason of my failures...
When I started D:OS2 I had hopes that it'll allow more freedom. Chapter 1 (The Prologue) was very linear, but that's not a problem. I enjoyed Chapter 2 (Fort Joy). The game allowed for more than D:OS1. It gave some freedom in the order of side quests. The difficulty level was high (on normal), but not unfair. Now I'm in Chapter 3 and it's not so fun unfortunately. Similar issues to those in D:OS1 showed up. You're basically flooded with side quests in this chapter. The problem is that most of them are out of my reach. If I try to do one, I encounter enemies, which take down the whole armor of my characters with one hit! What the heck?! Do I really need to find this one particular quest that is in my reach to level my characters and actually have a chance doing the next one?
I like the game in overall. The writing is great (the main plot is a lot better than the plot in D:OS1), graphics are marvelous and I even like the unconventional player dialogues (description of what you want to say, not the exact spoken phrase). I also love the tactical depth of combat system. But do I really need to lower the difficulty level once again, to give myself more freedom in how I want to play the game? Is there really no other way? Or maybe I'm doing something wrong?
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