I don't really have a good answer for this, myself, but I've been playing Dying Light 2 which makes you choose a lot of different things and was wondering about what games do it well (I think, so far, that Dying Light does it about as well as I've seen it done). My problem playing these games is that I make the choices too complicated. I've especially done this in DL2. What I need to do is think, "What are they really asking me here? They don't really want to know if I think eavesdropping on CharacterA might be a good idea. What they really want to know is am I siding with CharacterA or CharacterB, regardless of whether A has been acting suspiciously.
One thing I don't like about these games is that I don't ever remember being given an option to second think a decision and change your mind. That would be a nice feature, I think.
Edit: I just remembered one case where I thought that DL2 did it poorly. I'm not going to put spoilers here, so I'll just give a general example.
Say you have a choice between siding with Character A and Character B. They both seem okay. You think for a moment and decide to side with Character A. Shortly after that, you discover that Character A has an absolutely horrible plan they are putting into place, and you are stuck going along with it because you sided with them earlier.
One thing I don't like about these games is that I don't ever remember being given an option to second think a decision and change your mind. That would be a nice feature, I think.
Edit: I just remembered one case where I thought that DL2 did it poorly. I'm not going to put spoilers here, so I'll just give a general example.
Say you have a choice between siding with Character A and Character B. They both seem okay. You think for a moment and decide to side with Character A. Shortly after that, you discover that Character A has an absolutely horrible plan they are putting into place, and you are stuck going along with it because you sided with them earlier.
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