Yeah I know you're all going to hack n slash at me for this, but be warned: I stand 100 feet tall, with Thunderbolts and Thor's Hammer and Bad Puns.
Boss fights totally annoy me. 20-30 minutes of same 'ol, same 'ol, to whack one mountain disguised as an opponent. Gets really boring after 30 seconds or so. What's the attraction of that?
Examples:
Far Cry Primal, 2 boss fights v Batari of the Izila and Ull of the Udam—kinda like Elf and Orc archetypes, respectively.
Oddly enough, I beat Batari first go. Did I get satisfaction? Not a bit, other than of the "Thank the goddess that's over!" kind. ~20 minutes of pumping arrow headshots into her while ducking her returns and minion raids—explain how that's fun 🥴
Ull I couldn't beat, despite making a second effort—not for joy, I assure you, just to finish an otherwise excellent game. I had no motivation to try again, why would I?
Far Cry 3 had a really dumb one somewhere in the middle—a sort of dark cloud spitting fireballs. The so-called gameplay was to strafe left and right for mercifully not too long—maybe 5 minutes?—shooting arrows into McCloud's gaping maw every time he sucked in a deep breath of coal dust and sulphur, or whatever constitutes a fireball. I mean, seriously?
I won't get into the abomination of the fight v Vaas. Just say QTE—Quick Time Event—and leave it.
Good Example:
Far Cry 4 had a great ending, a full-out assault by you and your fellow rebels against a multi-layered stronghold—like 3 fortresses in one. It was tough, it was intense in parts, and it never got boring for the ~40 minutes it took to win. Lots of melee of course, but also opportunities for stealth and sniping and tactical variety—really enjoyable.
That's how to do an extra difficult encounter. The other snooze-fests? Make 'em optional, let me complete the game with a lower score if I choose to skip.
Options are a good thing!
Boss fights = Boos fights for me—how about you?
Boss fights totally annoy me. 20-30 minutes of same 'ol, same 'ol, to whack one mountain disguised as an opponent. Gets really boring after 30 seconds or so. What's the attraction of that?
Examples:
Far Cry Primal, 2 boss fights v Batari of the Izila and Ull of the Udam—kinda like Elf and Orc archetypes, respectively.
Oddly enough, I beat Batari first go. Did I get satisfaction? Not a bit, other than of the "Thank the goddess that's over!" kind. ~20 minutes of pumping arrow headshots into her while ducking her returns and minion raids—explain how that's fun 🥴
Ull I couldn't beat, despite making a second effort—not for joy, I assure you, just to finish an otherwise excellent game. I had no motivation to try again, why would I?
Far Cry 3 had a really dumb one somewhere in the middle—a sort of dark cloud spitting fireballs. The so-called gameplay was to strafe left and right for mercifully not too long—maybe 5 minutes?—shooting arrows into McCloud's gaping maw every time he sucked in a deep breath of coal dust and sulphur, or whatever constitutes a fireball. I mean, seriously?
I won't get into the abomination of the fight v Vaas. Just say QTE—Quick Time Event—and leave it.
Good Example:
Far Cry 4 had a great ending, a full-out assault by you and your fellow rebels against a multi-layered stronghold—like 3 fortresses in one. It was tough, it was intense in parts, and it never got boring for the ~40 minutes it took to win. Lots of melee of course, but also opportunities for stealth and sniping and tactical variety—really enjoyable.
That's how to do an extra difficult encounter. The other snooze-fests? Make 'em optional, let me complete the game with a lower score if I choose to skip.
Options are a good thing!
Boss fights = Boos fights for me—how about you?