Baldur's Gate 3 Playthrough Discussion

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Zed Clampet

Community Contributor
I didn't realise Minthara was a possible party member. I was busy killing all of the goblins and she was hanging out with two of them, so I snuck up on her and attacked her before she could say anything.



Warlocks are just regular mages really. They only get two spell slots of their highest spell level, but they get them back after every short rest, so you should be able to use both in every fight. They can also get some extra spells to use once every long rest from their subclass and/or Invocations. Other than that they just have a very powerful cantrip in Eldritch Blast for when the fight takes more than 2 turns (or you have the Repelling Blast invocation and see an enemy near a cliff/drop).



I didn't know you could break your oath in Baldur's Gate 3, that does seem annoying.
I didn't know anything about eldritch blast. The rest of his spell lineup seems unimpressive, but if he has a great cantrip, then that makes up for everything as long as you don't get bored doing the same thing over and over again. Also, I'm guessing all the big guys of Act 3 probably shrug off Eldritch Blast. But they shrug off everyone else's spells too, so that's not a knock against Warlock. The big thing is that if eldritch blast is all you can do in a turn. At the highest level it does 4d10? plus attribute bonuses, so if that was the only attack you were allowed in a turn and you did about 26 damage, that would be one very long fight. He'd be better off buffing a damage dealer or debuffing the bad guys. Lea'zel and my monk can do well over 100 damage per turn now, and the sorcerer, while not nearly as much of a single target damage dealer, can do crowd control and a lot of utility spells. I give Shadowheart credit for all the people she can summon, so she can do decent single target damage and also crowd control, and she can heal.

Druid, though, is probably better than Cleric for healing because of being able to call a water elemental, which can heal someone every round. He can also call the woodland creature, then slip into dinosaur form and eliminate armor, which is incredibly helpful

Damn, I don't even remember what I'm posting about. Think I'll stop and have a bite to eat.

Oh, and we beat the game. That last battle is something else. That's why my brain is fried.
 
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Frindis

Dominar of The Hynerian Empire
Moderator
Druid, though, is probably better than Cleric for healing because of being able to call a water elemental, which can heal someone every round. He can also call the woodland creature, then slip into dinosaur form and eliminate armor, which is incredibly helpful
Cleric is the best healer in the game, there is no competition for that first place. I have not played druid, but I don't need to, that is how good Life Cleric is :sweatsmile:Just to throw in a few examples with most of the spells being exclusively for Clerics. Ok, I MIGHT have shown a wee to many spells, but just wanted to flex my point.
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Oh, and we beat the game. That last battle is something else. That's why my brain is fried.
It really is, fun and "all over" fight with some tense moments. Good job to you and Guido!:)
 
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Zed Clampet

Community Contributor
Cleric is the best healer in the game, there is no competition for that first place. I have not played druid, but I don't need to, that is how good Life Cleric is :sweatsmile:Just to throw in a few examples and without going into the other healing spells Life Cleric shares through Clerics Class ordinary healing spells.
ChNXOMI.jpeg
Y0kzBvX.jpeg
hbZMtuR.jpeg


i4UL7HT.jpeg

caLH4Pa.jpeg


It really is, fun and "all over" fight with some tense moments. Good job to you and Guido!:)
I am well aware of all the ways a Cleric can heal someone; however, I still vote Druid, and it really isn't close, particularly for a long battle. First of all Druid also has Heroes' Feast and Mass Cure Wounds. But on top of various healing spells, you can get close to thirty healing every turn through his water elemental. In a fight that takes 20 turns, that's 600 hp healed by that alone. In short fights healing isn't really necessary.
 
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Frindis

Dominar of The Hynerian Empire
Moderator
That is a cool elemental!:) That said, you get it when you are level 9. Before lvl 9, Life Cleric has more healing spells and with a class action almost giving you twice the healing back aka Cleric is the best healer class overall. Late game, I still believe a Ceric is much better because while you in theory could have your Myridon last for countless more rounds than a Cleric could heal you as good, your party would not survive that long anyways because of for example legendary actions buildup that wipes your team of the ground (depending on what potions/scrolls you have accumulated) or you just can't get that far because of particular boss timers. Not to mention 20+ turns are quite rare in my experience and burst healing is most what I personally rely on in let say 3-6 turns that the average fights lasts.
 
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Zloth

Community Contributor
Eldrich Blast is 1-10 force damage plus charisma bonus of +4 for 5-14, average of 9.5 per hit. You've got to actually hit, so maybe 6 damage per shot times 3 shots will be 18 damage. But it's FORCE damage, which is rarely resisted, it's at range, and it knocks back pretty hard. The shots can be made at different targets, too. That's one hell of a cantrip! (There's also a pair of gloves in Baldur's Gate that can turn a cantrip into a bonus action. I need to play around with that to see how much it might help.)

That's for warlocks, though. Other classes can't get the +4 or knockback. They need it, too, because the warlocks have VERY limited spell slots. Those arcane restoration things that restore a single spell are a big deal to a warlock. On the plus side, one short rest and the spell slots are all restored. (Still, Wyll has a LOT of scrolls in his inventory.)

I started playing again last night. As I've been wandering through town, I haven't needed a long rest in a while. It's been nice because my main character got a buff that adds 1-6 to all attack rolls and skill checks that will only last until a long rest. I've started exploring the Soo Ehr river lately, which has been leading to more battles, so I probably should get back to town proper.

Oh, and we beat the game. That last battle is something else. That's why my brain is fried.
Or chewed on by mind flayer worms! How many did you end up using? What was the final quick save count?
 
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