Since ubisoft is the only dev to really use that term non-sarcastically, no AAAA games exist or will exist in the close future.
This actually brings up a good argument. Should a dev put everyone that worked on the game in its credits?
So, not to bring down the parade here but, yes the the studio employs around 30-35 people, the CEO and CTO of the company were ex-ubi employees (not all of them), but the game was really developed with a lot more people.
The credits show a lot more people made it than just that studio mainly due to outsourced areas, VA (of course) and QA and you can only imagine what isnt shown. Yes, the actual company is small and to release something like
Expedition 33 to the acclaim is resounding, but it wasnt all that cut and dry, like most games, especially ones that get the notion of being made by small groups of people.
From
having articles like this to the sales figures of the game, its doing really well but lets not forget that almost every game leaves out tons of people that worked on it from the credits.
Started playing
Diablo 4's new season and its pretty much exactly the same to me. Most of the seasons new stuff doesnt come until later because this season is all about "boss fights" and i havent gotten near that stuff yet so right now im doing what i always do in that game. It feels ok but...lacking and just all-around boring, i mean im going to be playing it but its not new.