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Taking a closer look at the weapons, you see a dozen swords of great quality. Tall brilliant shining metal with long handles wrapped tightly in cured leather. There are also metal tipped arrows next to some chainmail armor. All of great quality work, but what stands out most to you is the axe...
Stepping through the backdoor, you see the blacksmith is not hard to find. To the left you see them slumped over a wooden table, bottle in hand. They are mumbling in an awkward drunken slumber. The fire flares up a moment, catching your attention, but it quickly settles back down. The air smells...
You take the long walk to town. The smoke rising appears to be coming from an unattended blacksmith's furnace. It's blazing, but doesn't quite seem like a hazard to any of its surroundings. Upon inspecting closer, you see boots and a bottle to the edge of the workshop's door frame.
_Look for...
So The original author of the opening prompt is someone else. but I programmed the branching story system. (I also wrote a lot of the initial branches, but the actual first prompt came from someone else)
This is what exists so far
View: https://imgur.com/CWIqoEt
You awaken in a grassy field, unable to remember how you got here. You can hear a waterfall in a nearby forest, and you can see smoke rising from a town in the distance.
_Investigate the town
_Meditate in the field
_Go to the forest
_check for rocks nearby
_Eat the grass