For me, while it varies a bit depending on the implementation, I generally want things dead right away, not later, so I rarely emphasize any sort of DOT builds. There are exceptions, of course.
Example of a good implementation: Wizard101, even though it is generally considered a kid's game, has deep, turn-based combat, and there are a lot of buffs, debuffs, etc. Enemies also use a lot of shields that can reduce the damage of the next attack anywhere from 35% all the way to 90%. By using a DOT spell, maybe even one that is backloaded with damage, you can get rid of those shields and then do higher damage in subsequent rounds.
Example of a bad implementation: Soulmask has mods that you can craft (or find in chests) and put on your gear/weapons. So I found a bleeding mod and put it on my bow. My next fight was with a 20,000 hp giant elephant. I shot the elephant in the head and did 2200 damage, and then watched in amusement as he lost 2 health per tick from the effects of bleeding. Not exactly helpful, that.
So I'd imagine you agree with the above two examples, but I'm curious on your thoughts and experiences with DOT.
Example of a good implementation: Wizard101, even though it is generally considered a kid's game, has deep, turn-based combat, and there are a lot of buffs, debuffs, etc. Enemies also use a lot of shields that can reduce the damage of the next attack anywhere from 35% all the way to 90%. By using a DOT spell, maybe even one that is backloaded with damage, you can get rid of those shields and then do higher damage in subsequent rounds.
Example of a bad implementation: Soulmask has mods that you can craft (or find in chests) and put on your gear/weapons. So I found a bleeding mod and put it on my bow. My next fight was with a 20,000 hp giant elephant. I shot the elephant in the head and did 2200 damage, and then watched in amusement as he lost 2 health per tick from the effects of bleeding. Not exactly helpful, that.
So I'd imagine you agree with the above two examples, but I'm curious on your thoughts and experiences with DOT.