, but "Arcanum: Of Steamworks and Magick Obscura."
It's horribly dated now, and a lot of it just doesn't work well, but I loved the setting and to some degree the story it told. It's pretty replayable too, at least character-wise. I haven't beaten it more than once, though, so I'm not sure how much the ending can change beyond the choices available to most people. I wish Troika could have kept working on it, I think it had more potential, and I would throw as much money as possible at a sequel Kickstarter.
This was such a great game that was way ahead of it's time, with in-depth character creation, a wide branching story that changed based not only on your conversation choice, but the character you created. A world with magic and technology and the conflicts between both. I think I spent my first day just going through the manual and creating my character.it's insane to me that it hasn't had a remaster of some sort.
It really did, which is probably why it wasn't more successful. It's one of those games that I put up with its shortcomings because of everything I liked about it. I'm usually "meh" about remasters, but that's one I'd definitely love to see remastered.Arcanum felt clunky and dated the day it came out, it's insane to me that it hasn't had a remaster of some sort.
It's not that I disliked it, it just... didn't draw me in, for some reason? Hard to explain. Sometimes it takes me a couple tries before I get into a game proper. First time I tried The Witcher 3, I didn't play past the initial portion of the Bloody Baron quest (before you even get to That One Part That I Won't Spoil.)If you didn't like the first hours, then probably you won't like the game in overall. Further down the road is more of the same.
It's certainly worth another try. One of the best RPGs in history, maybe one of the best games in history. The character is less confused further in the game, so no worries. But some potion of weirdness remains. I invested heavily in the Inland Empire skill (?), so there were some very strange moments during my playthrough. Generally the game takes strength from the inner voices that speak to your character. It's a very fresh and original concept.Also, I loved Planescape Torment, and that was a bit of a slow burn at times, so... yeah. I want to give Disco Elysium another go.
I'm down with weirdness, I just don't think I felt invested enough at first, but I think if I give it a second chance I could be.It's certainly worth another try. One of the best RPGs in history, maybe one of the best games in history. The character is less confused further in the game, so no worries. But some potion of weirdness remains.
I definitely like the concept, it reminds me a little of a TTRPG character I played where an elf and a half-orc brain shared a body and the end result was a whole new person who took cues/advice from both voices in his head.Generally the game takes strength from the inner voices that speak to your character. It's a very fresh and original concept.
I don't think it was a party game... or at least, you don't build a party, which is what I think of when I think "party RPG." Yes you have followers/companions/NPC's/etc., (I don't remember what they were called in Arcanum, it's been too long), but I've rarely seen an RPG where that wasn't the case.i had Arcanum, I have booklet here somewhere, but I can't remember it... watching videos of it drives that home. MIght be cause I prefer games where I only have to look after one character and I see its a party game. Like Baldurs Gate, I don't enjoy them as much.
The more action'y stuff likes to do that. Borderlands games jump to mind. Most of the action nearly-an-RPG games (later Assassin's Creed games, Middle Earth: Shadow Of <something> games, Control...)Can you give an example of an RPG where you only look after one character? I'm sure they must exist, I'm just not recalling them offhand. Even Skyrim gives you followers to worry about.
Piranha Bytes games tend to have a single playable character, like the Gothic and Risen series or Elex. I'd consider those games more RPG than action.Can you give an example of an RPG where you only look after one character? I'm sure they must exist, I'm just not recalling them offhand. Even Skyrim gives you followers to worry about.
I would agree with that. Or at the very least, the term encompasses a lot of variety.Maybe its because RPG is so broad a description for games.
Based on your criteria, I guess it is a party RPG. They're their own people, but much like Pillars of Eternity I think it let you control them during combat. Might have even controlled how they level. It's been too long, so I'm not sure offhand.I didn't watch entire video, its possible they are just followers but I saw 5 avatars lined up along left hand side of screen and almost all other party games had the party avatars on that same side.