Some games go straight to Early Access after having done closed beta and I often wonder why. A lot of those games suffer from major server issues because of the vast amount of people trying to play, not to mention other unpolished aspects of game mechanics that make the game near unplayable. Then the community manager or whoever is making news in twitter feeds apologizes and tries to calm things down, often explaining they were overwhelmed by the number of players taking an interest in the game.
But why do they not release a demo first or take the game into an open beta? Would not that at least give the company some idea of the popularity and server capacity? Would it not be better than just jumping in headfirst and risking everything?
I'm very interested to hear what you all feel about this and perhaps you have some idea as to why it is like this. My best thought is that this is often based on a bad marketing strategy and most likely something the developers themselves could not do anything about.
But why do they not release a demo first or take the game into an open beta? Would not that at least give the company some idea of the popularity and server capacity? Would it not be better than just jumping in headfirst and risking everything?
I'm very interested to hear what you all feel about this and perhaps you have some idea as to why it is like this. My best thought is that this is often based on a bad marketing strategy and most likely something the developers themselves could not do anything about.
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