Game Mechanic you wish more games would use share your suggestions
1) In games with crafting, I like the "craft from nearby chests" mechanic that some games, but not nearly enough, add.Game Mechanic you wish more games would use share your suggestions
Welcome to the forum
Without a doubt, my top wish is for much more use of the 'Skip' mechanic.
♣ For Intro sequences—at a bare minimum make them skippable after one play, so we don't have to wait for a helpful mod.
♦ For off-genre play sequences—let them reward those who want to play them, but don't spoil the enjoyment for those who don't like or aren't good at the foreign genre play.
♥ For cut scenes—same bare minimum as ♣ above.
♣ For Intro sequences—at a bare minimum make them skippable after one play, so we don't have to wait for a helpful mod.
Ok i was kind hoping to see this kind of answer thanks for answering1) In games with crafting, I like the "craft from nearby chests" mechanic that some games, but not nearly enough, add.
2) Being able to reset my character's skills/abilities as often as I want.
Oh man your reply just got some i don't know i cant't even explain it to youOh man, you reminded me of my Yakuza platinum playthroughs where I had to go through the tutorials over and over again. So imagine my pain: Y3 and Y4 require three (!) playthroughs to get platinum if the first playthrough was on normal difficulty.
I mean, just let me skip those tutorials!
Ok point notedWelcome to the forum
Without a doubt, my top wish is for much more use of the 'Skip' mechanic.
♣ For Intro sequences—at a bare minimum make them skippable after one play, so we don't have to wait for a helpful mod.
♦ For off-genre play sequences—let them reward those who want to play them, but don't spoil the enjoyment for those who don't like or aren't good at the foreign genre play.
♥ For cut scenes—same bare minimum as ♣ above.
We're PC gamers, we don't know platinum, just 100%.Y3 and Y4 require three (!) playthroughs to get platinum if the first playthrough was on normal difficulty.
Well, that's easily done by answering your own question!Ok i was kind hoping to see this kind of answer thanks for answering
I don't get itOh man your reply just got some i don't know i cant't even explain it to you
Let me help you get it: VW is a bot.
Still can't explain to you sorryI don't get it
What are you seriousLet me help you get it: VW is a bot.
I'm not a bot you guys are crazyThat's harsh. But still, this is a good thread, even if it was started by a bot.
Oh... well, she's got us there.I'm not a bot you guys are crazy
I would say being able to earn worthwhile perks and upgrades, and an upgrade system that is comprehensive and well thought out. I would also like to see any significant efforts be given usable rewards, vs just an "achievement" or "trophy" label. It's been a problem IMO for some time that too many games hand out achievements for ridiculously easy tasks that are just simple basic parts of playing a game. I'd MUCH rather have to work hard to accomplish a task, then be given a useful reward, even if a small one.
Too bad a relevant thread such as this was troubled by clowns. I see they've been silenced though.