Hey everyone, it's RitzyMage. I'm doing some research about what makes Action RPG's enjoyable.
For your favorite action RPG (or one you've played recently),
1. What made you want to play it?
2. What was your favorite part about it? Why?
3. What was your least favorite part about it? Why?
I recently played The Legend of Zelda: Breath of the Wild and loved it! I was recommended it by a lot of people
before I eventually gave in and bought it. Breath of the Wild looked fun; watching people play was actually
very interesting.
My favorite part was the nonlinearity compared
to earlier Zelda titles (where I was often confused about what I was supposed to do next). The fact that I could go
in any direction and complete any quest made not knowing what to do on a specific quest removed this confusion.
The nonlinear progression allowed me as a player to make meaningful choices.
My least favorite part was switching out an item when my inventory was full. In general, I think the UI of Breath
of the Wild is pretty good, but this one action was super annoying. I often would have my weapon stash full and then
find a treasure chest with a good weapon. The game would then tell me that my inventory was full and close the chest.
I then would have to open my weapons menu, choose a weapon I didn't want, equip it, throw it, and then reopen the
treasure chest, which would show the UI for the new weapon once again and THEN I can get it. For something that I
did a lot during the game, this is way too complicated. All in all, this is a minor complaint, but it still bugged me.
For your favorite action RPG (or one you've played recently),
1. What made you want to play it?
2. What was your favorite part about it? Why?
3. What was your least favorite part about it? Why?
I recently played The Legend of Zelda: Breath of the Wild and loved it! I was recommended it by a lot of people
before I eventually gave in and bought it. Breath of the Wild looked fun; watching people play was actually
very interesting.
My favorite part was the nonlinearity compared
to earlier Zelda titles (where I was often confused about what I was supposed to do next). The fact that I could go
in any direction and complete any quest made not knowing what to do on a specific quest removed this confusion.
The nonlinear progression allowed me as a player to make meaningful choices.
My least favorite part was switching out an item when my inventory was full. In general, I think the UI of Breath
of the Wild is pretty good, but this one action was super annoying. I often would have my weapon stash full and then
find a treasure chest with a good weapon. The game would then tell me that my inventory was full and close the chest.
I then would have to open my weapons menu, choose a weapon I didn't want, equip it, throw it, and then reopen the
treasure chest, which would show the UI for the new weapon once again and THEN I can get it. For something that I
did a lot during the game, this is way too complicated. All in all, this is a minor complaint, but it still bugged me.