I don't really understand.
Apparently the most important part is that you are able to take game systems, etc. and implement creative solutions not intended by the devs. But I think I've done that in about every game I've ever played.
Then you have weird stuff. Like, apparently, it can't be open world; it has to be a shooter; it has to involve stealth, etc. So if you have the creative solutions part but it's a melee game or there's no stealth, then it isn't an immersive sim? Why? Seems like that's entirely too restrictive when the important thing is the creative solutions. It sounds like a sub-category.
I just don't get it.
Apparently the most important part is that you are able to take game systems, etc. and implement creative solutions not intended by the devs. But I think I've done that in about every game I've ever played.
Then you have weird stuff. Like, apparently, it can't be open world; it has to be a shooter; it has to involve stealth, etc. So if you have the creative solutions part but it's a melee game or there's no stealth, then it isn't an immersive sim? Why? Seems like that's entirely too restrictive when the important thing is the creative solutions. It sounds like a sub-category.
I just don't get it.