In the past couple of years I've started to feel less and less at ease playing violent games. I don't know if this recent feeling is because of the ongoing wars. While I have played many violent games in the past I don't even feel it's cathartic, anymore.
As I was thinking about this, I remember in the past having similar thoughts towards specific games. When I had a PS3 a friend urged me to play Uncharted. To be honest I was shocked at how jarring the contrast was between this happy go lucky main character that's half Indiana Jones half Lara Croft but mows down bad guys with a machine gun pumping out thousands of bullets. It felt ridiculous the amount of bullets some enemies took. Stranglehold was another I remember that it was just insane how much lead you were shooting.
The GTA V PC version with the first person viewpoint I also thought was too much.
Last year I played a few games from the Metal Slug series. While the series is endearing because it's so well animated and the set pieces are really good, the militaristic setting with human-like characters seemed way too violent (perhaps more jarring in contrast with the humourous depiction): the knifing of enemies in close combat felt particularly gruesome.
Beat'em ups or fighting games also have this feeling for me. It's too much, too much action, the constant hitting desensitizing the context.
Then, I think the problem is when violence is ininterrupted and without sufficient gravity. For instance, regarding the Uncharted anecdote above, compare Max Payne, when the enemies were actually unpredictable but died with a statement. It was ugly but it transmitted a feeling of "this is hell, and this is how it is here".
Another series I recall that progressively became worse is Far Cry. Far Cry 2 was at a time, among my top 10 favourites. A very important point about it was that you were always vulnerable, be it the malaria episodes, the jamming weapons, being caught downwind of a forest fire or an animal defending its territory. Far Cry 3 and 5, which are the other two games in the series I played extensively had you pratically becoming a superman, killing machine with no real impact.
At the same time, I seem to digest violence better in non-human or non-realistic environments, like in shmups. Maybe the colourful unrealistic bullets, the fact they're (usually) spaceships and aliens without real "death animations" or anything else gives it a context that is "violent" but not shockingly violent.
Have you ever felt like not playing violent games anymore?
Or that a particular videogame was particularly violent for your own taste?
Are you opposed to letting your children play violent games?
As I was thinking about this, I remember in the past having similar thoughts towards specific games. When I had a PS3 a friend urged me to play Uncharted. To be honest I was shocked at how jarring the contrast was between this happy go lucky main character that's half Indiana Jones half Lara Croft but mows down bad guys with a machine gun pumping out thousands of bullets. It felt ridiculous the amount of bullets some enemies took. Stranglehold was another I remember that it was just insane how much lead you were shooting.
The GTA V PC version with the first person viewpoint I also thought was too much.
Last year I played a few games from the Metal Slug series. While the series is endearing because it's so well animated and the set pieces are really good, the militaristic setting with human-like characters seemed way too violent (perhaps more jarring in contrast with the humourous depiction): the knifing of enemies in close combat felt particularly gruesome.
Beat'em ups or fighting games also have this feeling for me. It's too much, too much action, the constant hitting desensitizing the context.
Then, I think the problem is when violence is ininterrupted and without sufficient gravity. For instance, regarding the Uncharted anecdote above, compare Max Payne, when the enemies were actually unpredictable but died with a statement. It was ugly but it transmitted a feeling of "this is hell, and this is how it is here".
Another series I recall that progressively became worse is Far Cry. Far Cry 2 was at a time, among my top 10 favourites. A very important point about it was that you were always vulnerable, be it the malaria episodes, the jamming weapons, being caught downwind of a forest fire or an animal defending its territory. Far Cry 3 and 5, which are the other two games in the series I played extensively had you pratically becoming a superman, killing machine with no real impact.
At the same time, I seem to digest violence better in non-human or non-realistic environments, like in shmups. Maybe the colourful unrealistic bullets, the fact they're (usually) spaceships and aliens without real "death animations" or anything else gives it a context that is "violent" but not shockingly violent.
Have you ever felt like not playing violent games anymore?
Or that a particular videogame was particularly violent for your own taste?
Are you opposed to letting your children play violent games?