If you read Steam forums, the debate about "wokeness" in games is an unavoidable raging fire that is consuming the entire industry. I personally find it exhausting, and I enjoy inclusiveness in games when it is done correctly as opposed to just being thrown in to check a box. Clearly not everyone shares this sentiment, and the anti-woke crowd has become ubiquitous on Steam forums, yet we very rarely hear responses from developers except to say the obvious, which is that they support inclusiveness, which is hardly a convincing argument to those who don't support it. One developer, however, recently went a little more in-depth and shed some light on this issue from the developer's side.
Broken Roads, by Australian developer Drop Bear Bytes, is an ambitious, post-apocalyptic cRPG in the style of the original Fallout games that launched on Steam last year. The final year of development was apparently pretty difficult. The scope of the game caused delays, and during the stretch run, the last 6 months, their publisher, Versus Evil, was closed down by owner tinyBuild. The game and team survived, but not unscathed. The game was released in April of 2024 to middling user reviews on Steam, and low average reviews from professional critics. PC Gamer gave it a 64, largely praising the game but calling it "undercooked".
Drop Bear Bytes soldiered on, continuing their work and are still dropping regular updates to polish and improve the game. They are also still engaging with their players on the Steam forums, showing patience and a remarkable level of professionalism. From the moment the demo was released, there has been a constant drip of players complaining about wokeness because the game accepted a grant from the Australian government for including aboriginal characters in their game. We know about this grant because there is a, presumably required, notice to this effect that you see every time you launch the game.
Yesterday, the developer addressed the latest complaint from a player who wrote,
I think the developer's response sheds a lot of light on this particular moment of "wokeness" that many angry gamers could benefit from reading.
The developer ends by saying that he hopes the player will give the game another try after the upcoming updates.
While I find all of this response interesting, it is surprising (maybe it shouldn't have been) to me that the developers not only field complaints from the anti-woke crowd but from the other side as well. There was no route to victory. Everyone is mad.
Another point that I think everyone should take to heart is that most of those who are complaining have no idea what the developer's situation is or why they may be including certain content. In this case, the state of the aboriginal people of Australia is an ever-present cloud hanging over the developer's country, a lightning rod wired to a nuclear power plant. Simply ignoring the situation in a game that takes place in Australia was not an option.
And, of course, few gamers care about a developer's financial situation, or whether or not their publisher closes, nor can they comprehend the massive amount of work and mental strength required to make a game as the calendar races toward the promised release date and the money dwindles away.
Overall, I think this developer response might help to create a little more empathy in gamers, who seem to be driven to righteous anger so many times each day that it is remarkable they find time to actually game. While I believe this anger isn't their fault, but the fault of large AAA companies (but this is the wrong place for this debate), their rage over such things as microtransactions and games-as-a-series-of-DLC, has spilt over into the indie scene and is negatively impacting everyone and every thing. So it was with this mindset that I decided to share this brief conversation.
If you'd like to share your thoughts on these skirmishes of the greater war, I'd love to hear them.
Broken Roads, by Australian developer Drop Bear Bytes, is an ambitious, post-apocalyptic cRPG in the style of the original Fallout games that launched on Steam last year. The final year of development was apparently pretty difficult. The scope of the game caused delays, and during the stretch run, the last 6 months, their publisher, Versus Evil, was closed down by owner tinyBuild. The game and team survived, but not unscathed. The game was released in April of 2024 to middling user reviews on Steam, and low average reviews from professional critics. PC Gamer gave it a 64, largely praising the game but calling it "undercooked".
Drop Bear Bytes soldiered on, continuing their work and are still dropping regular updates to polish and improve the game. They are also still engaging with their players on the Steam forums, showing patience and a remarkable level of professionalism. From the moment the demo was released, there has been a constant drip of players complaining about wokeness because the game accepted a grant from the Australian government for including aboriginal characters in their game. We know about this grant because there is a, presumably required, notice to this effect that you see every time you launch the game.
Yesterday, the developer addressed the latest complaint from a player who wrote,
Bought game. Installed, booted up, very first thing is a long land acknowledgement virtue signal at bottom of screen.
Uninstalled, refunded.
I don't know why devs will do this to themselves. Is it part of accepting government funding, or is this just internal dev back patting and virtue signaling?
I think the developer's response sheds a lot of light on this particular moment of "wokeness" that many angry gamers could benefit from reading.
It's part of almost all media here in Australia. It is definitely part of government funding in our case, as the game received extensive support specifically for the Noongar content (which we simply could not do properly without). There are a lot of sensitivities in Australia in particular and you will see acknowledgements on TV programmes, when flights land in different cities around the country, and in many other places. I obviously cannot speak to all of those other cases but definitely in ours, an Australian game with Aboriginal characters with the story taking place in Noongar areas (or "Noongar country" as it would be stated here) there's no way, either from a political, cultural sensitivity or any other standpoint that we would *not* do this the right way.
This has been an absolute damned if you do and damned if you don't situation for our development throughout. People from other countries have seen the acknowledgement and insta-rollseyes and uninstall without knowing how ubiquitous it is here. We've received extensive praise from some Aboriginal players/people involved with the project, as well as harsh criticism from others. I was warned going into this (by an Aboriginal person who helped us out) that I was going to upset people no matter how much I did, but that they wanted us to proceed because they believed we were doing a sincere best-effort to do this the right way, with Aboriginal Cultural Educators, writers, consultants, people who could take questions to elders etc. And still, we've received backlash from people calling us woke and from people calling us racist and so on. I'm happy with the way we approached the Indigenous content and characters in the game and that we did the best we could with extremely limited resources (people GROSSLY over-estimate the amount of funding we received from the government. It amounts to about 5% of the budget to pay for more than 10% of the content).
The developer ends by saying that he hopes the player will give the game another try after the upcoming updates.
While I find all of this response interesting, it is surprising (maybe it shouldn't have been) to me that the developers not only field complaints from the anti-woke crowd but from the other side as well. There was no route to victory. Everyone is mad.
Another point that I think everyone should take to heart is that most of those who are complaining have no idea what the developer's situation is or why they may be including certain content. In this case, the state of the aboriginal people of Australia is an ever-present cloud hanging over the developer's country, a lightning rod wired to a nuclear power plant. Simply ignoring the situation in a game that takes place in Australia was not an option.
And, of course, few gamers care about a developer's financial situation, or whether or not their publisher closes, nor can they comprehend the massive amount of work and mental strength required to make a game as the calendar races toward the promised release date and the money dwindles away.
Overall, I think this developer response might help to create a little more empathy in gamers, who seem to be driven to righteous anger so many times each day that it is remarkable they find time to actually game. While I believe this anger isn't their fault, but the fault of large AAA companies (but this is the wrong place for this debate), their rage over such things as microtransactions and games-as-a-series-of-DLC, has spilt over into the indie scene and is negatively impacting everyone and every thing. So it was with this mindset that I decided to share this brief conversation.
If you'd like to share your thoughts on these skirmishes of the greater war, I'd love to hear them.