With the release of Hogwarts Legacy we have seen and heard more disclaimers, editorials, and caveats attached or adjacent to press coverage of the game than any title I can think of that has come before it. If you have been following any news surround this game you'll know that this comes as a side effect from the IP's creator, JK Rowling, and her statements and actions in reference to the Trans community.
The question I have that follows is, why hasn't the intensity of the Hogwarts / Rowling situation been matched by consumers and journalists for other companies supported by entities that violate human rights? In the words of the statements written across websites, magazines, or spoken of in podcasts, we can't see a product or art in a vacuum. There is context to the creation of every work that we have the opportunity to support.
I'll give a few examples, but to be clear, I'm not doing this to diminish the current situation surrounding Hogwarts Legacy. I do, however, believe that not enough press and consumer voice is being directed against:
If we're going to start pushing back on the entities that help produce the products we consume, where else can we start? Where do we draw the line? Am I being too general to attach nations to these discussions? Rowling is a singular voice and persona, so I understand that she is seen as a more tangible focal point.
If I'm to throw in my personal opinion for upcoming releases, I think the release of Atomic Heart should be met with some serious questions about where this game comes from and what our money will go to once we click "buy".
***EDIT: Found a Yahoo article regarding the investors for Atomic Heart***
Please feel free to add in your thoughts about the above, whether it be Rowling, Russia, or any others that you feel shouldn't be sliding by just because the product is good.
The question I have that follows is, why hasn't the intensity of the Hogwarts / Rowling situation been matched by consumers and journalists for other companies supported by entities that violate human rights? In the words of the statements written across websites, magazines, or spoken of in podcasts, we can't see a product or art in a vacuum. There is context to the creation of every work that we have the opportunity to support.
I'll give a few examples, but to be clear, I'm not doing this to diminish the current situation surrounding Hogwarts Legacy. I do, however, believe that not enough press and consumer voice is being directed against:
- Games from Russian developers / publishers
- Atomic Heart is coming out this month and Russia continues its invasion of Ukraine, committing atrocious war crimes.
- Russia bans and censors same sex relationship content in their media and games.
- Games from Chinese developers / publishers
- China has a long list of human rights issues including the oppression of the Uighur people.
- China bans and censors same sex relationship content in their media and games.
If we're going to start pushing back on the entities that help produce the products we consume, where else can we start? Where do we draw the line? Am I being too general to attach nations to these discussions? Rowling is a singular voice and persona, so I understand that she is seen as a more tangible focal point.
If I'm to throw in my personal opinion for upcoming releases, I think the release of Atomic Heart should be met with some serious questions about where this game comes from and what our money will go to once we click "buy".
***EDIT: Found a Yahoo article regarding the investors for Atomic Heart***
Please feel free to add in your thoughts about the above, whether it be Rowling, Russia, or any others that you feel shouldn't be sliding by just because the product is good.
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