One of the most entertaining inventory systems I have ever used in a game is that of
Astroneer. The space-based survival game doesn't have the most original premise, but its almost Playmobil-like art style and tactile world are quite unique.
In Astroneer you have an 11-slot backpack that functions as your inventory, but it's an actual physical object in the world rather than a menu screen that appears on a button press. What you carry on your backpack can have a profound impact on gameplay. If you put empty canisters on it, you can gather biological materials with your terraforming tool. If you carry a light on it, you can navigate dark caves. Just make sure it's powered or it won't function. Will you use one of your precious backpack slots to equip a wind turbine or a solar panel? Neither will function in a cave. Better equip a battery, then. That will deplete, though. Make sure you bring enough oxygen tanks too, or you might run out of breathable air long before your light runs out of power.
It doesn't stop with your backpack, either. Every machine, every vehicle, they all need resources and all of those are represented with in-game objects rather than abstract meters and icons in some menu screen. The way they all slot together and everything can be hooked up to everything is just the best thing ever.
Inventory management
is the game in
Astroneer. Good job then that it's a fine inventory system!
We often talk about how a game
feels and it's always hard to describe. Let me tell you, this game
feels amazing. The clicks, the beeps, the plonks, the thwacks.. it's just perfect.