Yes, there’s no argument that with Origin’s Egypt and Odyssey’s Greece AC really hit the mark, I really have to do a shout out for AC2’s Renaissance Italy. Sure, it’s technical age shows a bit now, but the setting really manages to stand out despite it. Having travelled the area in real life, the recreations of Florence, the Tuscan countryside and San Gimignano capture both the enduring real beauty of the locations while also looking to have been lifted straight out of a Renaissance fresco. And then there’s Venice! Such a gorgeous setting with such a distinctive style of it’s own - all captured beautifully and making a perfect backdrop for a tale of intrigue and adventure. Bellissimo!
Unity’s Paris was another stunner. A really dense, intricate and beautifully city to explore complemented by a truly crowded and active citizenry that made the city and revolution truly come alive. It’s a pity IMO that Syndicate’s London didn’t match that. If a city in game needed to be bustling and packed, it was Victorian London, but I suspect Ubisoft felt they needed to be technically cautious and dial it back a bit after Unity’s technical and performance problems. As a result, it never felt “alive” enough for me - except for the honourable mention of the bustling Thames traffic.
Really, AC has rarely got it wrong when it comes to settings. While I was underwhelmed or, more to the point, not blown away by 3’s New England and Black Flag’s Caribbean, they were still exotic and fun to explore.
I’m not sure what to expect of 9th century England in Valhalla. Not really a time that stands out architecturally - it’s yet to even hit Norman times and styles. I’m anticipating hovels and decrepit fortifications. Hoping, though, that Ubi can really open my eyes to the hidden glories of the Saxon world.