Free expansions vs $100 ones... why would you not want to give Blizzard money?
skill trees and variety of builds... no, you play how Blizzard let you. One build per class... easier for us to make costumes to sell you then.
100 stash tabs vs 6... I mean, Diablo clearly wins with only 6.
loot filter.... omg, I forgot about this
Crafting that lets you choose what to put on items, no random choice enchanting.
Legendary items might actually be worth while...
it has 3 end game systems... at launch, not added over a year because you launched game with nothing to do after story is over.
Think I will pay for upgrade to deluxe edition, its not that much if you have base game. I have played it already though months ago.
They announced yesterday that 1 million copies have sold already.
I guess I need to remember how to play again. I vaguely remember first area... only as I played it the most. I will need to start again anyway. Why didn't I think of this at start of weekend?
I probably need to delete a few characters but as they all offline, perhaps I should play online...
Seems Version 1 gets new graphics engine as well
Seems classes still about same, mage is a glass cannon, as is rogue. Primalist is still a struggle, and acolyte is not bad.
Sentinel still looks easiest. Probably why I have a lvl 27 one now, but game has changed since I played them. areas are not the same anymore.
These are just archtypes, every class has 3 different paths
plays a little as a sentinal, needs to remember buttons, too used to other games. qwer are strange buttons for attacks. I kept hitting 1 and that is the heal potion... too used to diablo/tl and all the other games.