(Since I seem to have found the cause of the post-rejection, and it wasn't its length, for readers' convenience, I'm going to re-port it as a single message instead of splitting it into 3 parts, then I'll delete the 3 parts above)
Thanks Alm!
Yes I sent a few email to PC Gamer's staff a few weeks ago, I'm waiting for an answer.
About NA: But that's exactly the point!
See, Yoshi Ikezawa (Toei Animation) declared that the reason why Toei decided to produce (a) live-action adaptation(s) movies it so attract
new fans among the general public and younger generations. He declared that, while the digital remake (Netflix and Crunchyroll) is for the pre-existing fans (millions, mostly located in Central and Southern America, Europe, and Japan/China), the live action movie is for new fans.
He explained that Toei invested $60 millions for the movie (initially, it was misunderstood as only for the 1st movie, released in the theaters a few months ago, which didn't sell well. But then it was understood that the investment also covered the 2nd movie). They planned 6 movies, and already contracted actors for the first 3.
The thing is, movies cost a lot! With 60 millions you can barely make a decent movie for theaters.
Compared to movies, video games (even top top top AAA games) cost nothing. With 'just' $1 million you can make a striking video game.
So, you said that if the franchise is not known in North America, there is little impetus to make the game. But, think about it: Toei Animation definitely
wants to push the franchise in NA (as well as in the world), so much that they spent a lot to make movie(s).
Think about the most successful products that made the history of video games
Did they have a well-known franchise in North America before being released? Not at all, because they had
no franchise at all. On the planet! They had no manga, no anime, no fandom before. They had no history. They didn't exist at all. Until they made them, and they rocked the market and still do! Well, some of these games even had it in reverse: they triggered the production of anime and movies based on the game!
So, if a game is great, it sells and it succeeds. It doesn't matter that North America (or even the world) doesn't know the franchise. Because the most successful games in the history didn't have a franchise at all!
If the game is good, it succeeds, pre-existing franchise or not.
But what would that mean for Toei Animation and for the Saint Seiya franchise?
Think about it. They spent 60 millions for a couple of movies.
With 1 million, even with 2 million dollars (I want to exaggerate) they can make an astonishing game. Unique!
Imagine an
epic, unique, striking, remarkable, fantastic, rich, mythic, formidable Saint Seiya, 3D, multi-mission, multi-mode, open-world, single and multiplayer, rollback-netcoded, characters-rich, graphically breathtaking video game with astonishing animations. Tapping into the richness of Saint Seiya's mythology, stories, characters, emotions, armors, battles, mysteries... Covering all the anime/manca arcs, chapters, and characters...
With that kind of money you can do it!
Imagine the market they'd be tapping into: gamers! That's tens of millions, probably hundreds of millions of potential users. Worldwide, including North America. Forget the Saint Seiya franchise, relatively unknown in NA. You get the game! Everybody plays it and gets excited! Imagine if Toei Animation and the whatever gaming company they choose also manage to keep the gamers fully engaged, with events and official tournaments!
Well, wouldn't that be a fantastic promotion for the pre-existing Saint Seiya franchise? Wouldn't that be
exactly what Toei Animation is trying to achieve with expensive and still unsuccessful movies?
PS: I'm curious. I finally isolated the piece of sentence that caused my post to be rejected as "spam-like or inappropriate". It was the sentence containing the names of the video games. I couldn't even attach it as a clear picture. I had to blur and distort it! Anybody knows why? Thanks.