Going to play Solasta: Crown of the Magister
Conditions:
1) You get to make 4 characters
2) You will get to add 3 characters who you find along the way (but there's no idea of who or when you get to add them)
3) Character classes are the generic: Fighter, Paladin, Cleric, Ranger, Rogue, Sorcerer, Wizard
My first thought was to make a well-rounded team of a fighter, a fighter who can heal (Cleric or Paladin), a rogue (because some games include a lot of locked doors and chests) and a magic user of some type. Pretty boring stuff.
But while I was driving this morning, I thought about how most cRPG games are, where the vast majority of the fights are against easily defeated enemies and don't last very long, but there are also boss/mini-boss fights that last a long time. In a long battle, your characters, no matter how many skills or spells they have, will spend most of their time either swinging or shooting their primary weapon. And who has the advantage then? Fighters and, to a lesser extent, other melee focused characters. So my second thought was to create a party of 2 fighters, 1 paladin and 1 cleric. Then I would just hope to fill the rogue and magic slots with the characters I find along the way. Of course, I have no idea what these characters will be.
For the record, rangers have some animal/nature focused spells, but I usually ignore rangers, apologies to Aragorn.
So how would you play this? What would your four created characters be?
Conditions:
1) You get to make 4 characters
2) You will get to add 3 characters who you find along the way (but there's no idea of who or when you get to add them)
3) Character classes are the generic: Fighter, Paladin, Cleric, Ranger, Rogue, Sorcerer, Wizard
My first thought was to make a well-rounded team of a fighter, a fighter who can heal (Cleric or Paladin), a rogue (because some games include a lot of locked doors and chests) and a magic user of some type. Pretty boring stuff.
But while I was driving this morning, I thought about how most cRPG games are, where the vast majority of the fights are against easily defeated enemies and don't last very long, but there are also boss/mini-boss fights that last a long time. In a long battle, your characters, no matter how many skills or spells they have, will spend most of their time either swinging or shooting their primary weapon. And who has the advantage then? Fighters and, to a lesser extent, other melee focused characters. So my second thought was to create a party of 2 fighters, 1 paladin and 1 cleric. Then I would just hope to fill the rogue and magic slots with the characters I find along the way. Of course, I have no idea what these characters will be.
For the record, rangers have some animal/nature focused spells, but I usually ignore rangers, apologies to Aragorn.
So how would you play this? What would your four created characters be?