OK, as promised, here's my Ghostrunner video walkthrough. As before with the other walkthroughs, I'm a good ways into this one as well, so I'll again post a link to the playlist up to this point, and embed the one just finished. Apologies for not having captured the 1st 2 levels, as it was a spur of the moment decision once I stated getting used to and hooked on the game. However the 1st 2 levels don't have any combat.
Playlist up to this point - https://www.youtube.com/playlist?list=PLHB6vX_n-5BMQxXqsLxCHWO4-KH9z7wP_
This one's called The Forbidden Zone, and introduces turrets.
This level is not too hard, so it was tempting to try for another no death run like I managed in level 9 Dharma City and level 12 In Her Own Image. On this run I made it a little over 5:30 into it, but got killed by the very last enemy, which would have left only one tough environmental hazard to get through had I not died. Numerous attempts to better it weren't producing the results I got, which was an 11 death run at 9:36, and about 7:30 after editing out the deaths.
This level mostly has turrets, which only take a bit of patience to get past, as once you so much as touch their field of aim lasers, you're instantly killed. It does have some narrow corridor sections that can be frustrating until you work out a system where you can avoid unintentionally clinging to walls when Sensory Boost dodging in slow mo. I simply chose to Deflect Reflect the shot back at the first enemy at the end of a corridor vs getting hung up on the walls (1:53), and jump forward for the 3rd enemy, then dodge a little ways right, then left, staying away from walls, until he shot (2:11).
This level was a bit buggy, as every 10th or so attempt at a no death run, the Sluggers (melee guys that leap a long ways then smash you or the ground near you for an insta kill), would not attack. Unfortunately at times it happened in the middle of a good run like this one (2:56). I missed a jump to a rail at 3:24, but at least I got all the enemies in that area without dying, and it's the first one in this area with shield guys.
One of the reasons I wanted to keep trying for a better run, is I think I might be able to clear the 1st of the 2 turrets in the big room at 4:18, without waiting. It's very close to being in the ideal position as you enter the room for you to be hidden from it's lasers if you start the wall run immediately. Considering that and that I missed that rail jump, 9:00 (7:00 edited) seems doable.
In the next area that starts at 4:52, I got killed by the 2nd big mech, and the first ninja after jumping up to the high catwalk, at least once each, after loading the checkpoint that starts at the ramp at 4:18, following my death by aforementioned last enemy. That last enemy is a shield guy in a room with 2 other shield guys, and the time I died there the slow mo bugged a bit and kept going, which also made the controls hard to use.
What was most frustrating though, is the place I died the most times was the electrical hazard in the narrow corridor at 5:46. At times those are like the worst enemies in the game. That said, I managed the whole run without using any insta kill abilities, and Surge, the newly acquired one from the end of the last level, even works through shields. Maybe I should have used it.
Playlist up to this point - https://www.youtube.com/playlist?list=PLHB6vX_n-5BMQxXqsLxCHWO4-KH9z7wP_
This one's called The Forbidden Zone, and introduces turrets.
This level is not too hard, so it was tempting to try for another no death run like I managed in level 9 Dharma City and level 12 In Her Own Image. On this run I made it a little over 5:30 into it, but got killed by the very last enemy, which would have left only one tough environmental hazard to get through had I not died. Numerous attempts to better it weren't producing the results I got, which was an 11 death run at 9:36, and about 7:30 after editing out the deaths.
This level mostly has turrets, which only take a bit of patience to get past, as once you so much as touch their field of aim lasers, you're instantly killed. It does have some narrow corridor sections that can be frustrating until you work out a system where you can avoid unintentionally clinging to walls when Sensory Boost dodging in slow mo. I simply chose to Deflect Reflect the shot back at the first enemy at the end of a corridor vs getting hung up on the walls (1:53), and jump forward for the 3rd enemy, then dodge a little ways right, then left, staying away from walls, until he shot (2:11).
This level was a bit buggy, as every 10th or so attempt at a no death run, the Sluggers (melee guys that leap a long ways then smash you or the ground near you for an insta kill), would not attack. Unfortunately at times it happened in the middle of a good run like this one (2:56). I missed a jump to a rail at 3:24, but at least I got all the enemies in that area without dying, and it's the first one in this area with shield guys.
One of the reasons I wanted to keep trying for a better run, is I think I might be able to clear the 1st of the 2 turrets in the big room at 4:18, without waiting. It's very close to being in the ideal position as you enter the room for you to be hidden from it's lasers if you start the wall run immediately. Considering that and that I missed that rail jump, 9:00 (7:00 edited) seems doable.
In the next area that starts at 4:52, I got killed by the 2nd big mech, and the first ninja after jumping up to the high catwalk, at least once each, after loading the checkpoint that starts at the ramp at 4:18, following my death by aforementioned last enemy. That last enemy is a shield guy in a room with 2 other shield guys, and the time I died there the slow mo bugged a bit and kept going, which also made the controls hard to use.
What was most frustrating though, is the place I died the most times was the electrical hazard in the narrow corridor at 5:46. At times those are like the worst enemies in the game. That said, I managed the whole run without using any insta kill abilities, and Surge, the newly acquired one from the end of the last level, even works through shields. Maybe I should have used it.
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