Many of us talk about Hours/Dollar as a game metric. But what of Enjoyment?
Your Investment
STEAM
Social capital
Time
Energy
Anticipation
Money—includes equipment
One of the reasons I stopped buying games in their first year is because the RoI was usually poor—3-5 hours in until it became obvious so many games weren't for me. While others were the bees knees for hundreds of hours. So in dollar terms, it tended to swing between $5-10/hour and 5-10¢/hour.
So with a 100-fold swing, Money is clearly not a good metric for me.
Pleasure Calculus
1 Intensity: How strong is the pleasure?
2 Duration: How long will the pleasure last?
3 Certainty or uncertainty: How likely or unlikely is it that the pleasure will occur?
4 Propinquity or remoteness: How soon will the pleasure occur?
5 Fecundity: The probability that the action will be followed by sensations of the same kind.
6 Purity: The probability that it will not be followed by sensations of the opposite kind.
7 Extent: How many people will be affected?
#3 hits directly at pre-ordering or buying at release—I've seen many of you be very disappointed with a keenly anticipated game which didn't satisfy.
#4 on the other hand hits directly at Patient Gamers like me—how long before the joy of anticipation and the camaraderie of having been duped into the latest over-hype fade? Longest I've deliberately waited—ie not a forgotten or unknown title—was 6 years for Civ 6. Put ~100 hours in so far, and will again—so how much does delayed gratification make up for the joy of being duped and gouged?
Gross National Happiness
Some domains of Bhutan's GNH concept seem applicable to gaming:
Psychological well-being
Health
Time use
Education
Community vitality
We are delighted to announce that @Kaamos_Llama—coincidentally quoted above—has been the happiest member of PCG since he joined. The rest of us are sadly unFinnished.
Applying GNH to gaming looks not fun to me, but the many of you who enjoy hour-long boss fights should be like ducks to water for implementing this—we look forward to your first report, under Kaamos' leadership
Epicureanism
"the greatest good was to seek modest, sustainable pleasure in the form of a state of ataraxia (tranquility and freedom from fear) and aponia (the absence of bodily pain) through knowledge of the workings of the world and limiting desires"
Hey, I found it! Civilization with 'Never War' selected. Woohoo
Probably limited relevance for most tho, BSU 'Blow Stuff Up' seems at odds with 'Tranquility', while FFF 'Freedom From Fear' nixes the whole horror and survival genres!
Related issue—Story
I know many of you here are big on story as a game element. Does this mean you can't get repeat enjoyment from a game you love? Sees a shame, if that's the case—but maybe good news for people like me with bad memory
Your Metric
So, how do/will you measure your gaming RoI?
If you know of any other possible approaches, please post a link for us.
The first one—PC—seems most relevant for me, with a dash of Epicurean Zen from time to time. GNH is relevant, but… eh, the story doesn't pull me in
I probably spend more time replaying ~15-20 games than playing the other ~2,000 I own. The reason is simple and the obvious: I love their gameplay. Someone here showed me there's no value in going thru the TBP list unless there's RoI in that—it's basically the sunk cost fallacy.I'd rather have a fantastic 10 hours than a humdrum 100 for the same price
Your Investment
STEAM
Social capital
Time
Energy
Anticipation
Money—includes equipment
One of the reasons I stopped buying games in their first year is because the RoI was usually poor—3-5 hours in until it became obvious so many games weren't for me. While others were the bees knees for hundreds of hours. So in dollar terms, it tended to swing between $5-10/hour and 5-10¢/hour.
So with a 100-fold swing, Money is clearly not a good metric for me.
Pleasure Calculus
1 Intensity: How strong is the pleasure?
2 Duration: How long will the pleasure last?
3 Certainty or uncertainty: How likely or unlikely is it that the pleasure will occur?
4 Propinquity or remoteness: How soon will the pleasure occur?
5 Fecundity: The probability that the action will be followed by sensations of the same kind.
6 Purity: The probability that it will not be followed by sensations of the opposite kind.
7 Extent: How many people will be affected?
#3 hits directly at pre-ordering or buying at release—I've seen many of you be very disappointed with a keenly anticipated game which didn't satisfy.
#4 on the other hand hits directly at Patient Gamers like me—how long before the joy of anticipation and the camaraderie of having been duped into the latest over-hype fade? Longest I've deliberately waited—ie not a forgotten or unknown title—was 6 years for Civ 6. Put ~100 hours in so far, and will again—so how much does delayed gratification make up for the joy of being duped and gouged?
Gross National Happiness
Some domains of Bhutan's GNH concept seem applicable to gaming:
Psychological well-being
Health
Time use
Education
Community vitality
We are delighted to announce that @Kaamos_Llama—coincidentally quoted above—has been the happiest member of PCG since he joined. The rest of us are sadly unFinnished.
Applying GNH to gaming looks not fun to me, but the many of you who enjoy hour-long boss fights should be like ducks to water for implementing this—we look forward to your first report, under Kaamos' leadership
Epicureanism
"the greatest good was to seek modest, sustainable pleasure in the form of a state of ataraxia (tranquility and freedom from fear) and aponia (the absence of bodily pain) through knowledge of the workings of the world and limiting desires"
Hey, I found it! Civilization with 'Never War' selected. Woohoo
Probably limited relevance for most tho, BSU 'Blow Stuff Up' seems at odds with 'Tranquility', while FFF 'Freedom From Fear' nixes the whole horror and survival genres!
Related issue—Story
I know many of you here are big on story as a game element. Does this mean you can't get repeat enjoyment from a game you love? Sees a shame, if that's the case—but maybe good news for people like me with bad memory
Your Metric
So, how do/will you measure your gaming RoI?
If you know of any other possible approaches, please post a link for us.
The first one—PC—seems most relevant for me, with a dash of Epicurean Zen from time to time. GNH is relevant, but… eh, the story doesn't pull me in