Do you ever just want to experiment with 'best case scenarios'?

Zed Clampet

Community Contributor
I've been playing a lot of strategy games lately (stop calling me "old"), and one thing these games never include (at least the ones I'm playing) is something similar to "sandbox mode". For instance, in Balatro, maybe I just want to pick my own jokers. Or in Monster Train 2, I want to pick the specific champion version, all the extra monsters and my complete deck of cards, etc.

Now, obviously, I don't expect these games to be officially counted. I just think it would be fun to see what I could do if I have complete control. I could see myself tinkering around with that quite a bit.

One thing, though, I suggest that this mode only become available after you have finished the game properly so as not to ruin the fun of actually playing the intended way.

Does anyone else think this would be a fun mode? Good idea? Bad idea? Pitfalls I didn't think of? Would cause cancer?
 

Zed Clampet

Community Contributor
@BeardyHat @Pifanjr

I think one of the reasons I'm not seeing these things is because all of the strategy-type games I am playing right now are being made by small indie teams or even solo devs. Maybe bigger companies still making these types of games are still adding this sort of "creative" mode. I know the Planet Coaster games have it, and Total War games have custom battles (although they don't let you properly level your heroes and generals).
 
Now, obviously, I don't expect these games to be officially counted. I just think it would be fun to see what I could do if I have complete control. I could see myself tinkering around with that quite a bit.
I wish more games had modes like this as well. A sandbox playground to just test some things and mess around in. It could also be positioned as a tool to help make your builds in a game like Balatro, so you know which jokers works well with which.

Sandbox modes are sometimes my favorite. I like the ones where you can do exactly like you said, set up a best case scenario and see how it plays out. I used to play a lot of Arma 2, specifically the mission creator mode. It gave pretty advanced tools to create actual missions with objectives, but I just used it to place two huge armies to fight against each other. I'd equip myself with the best guns in the game and go to town.
 

Zloth

Community Contributor
Distant Worlds 2 gives you access to an editor, and that's an indie game. A typical game has 1000+ stars with multiple planets each, so there's no way anyone would want to hand-craft an entire game. We can use the editor to tweak things, though. It's really good for helping deal with the occasional game that gets ruined by the RNG when got built - like having one faction be stuck between two nebula or some such.

It seems like most folks don't really like those sorts of features, though. BattleTech has a well done skirmish mode but, from what I've seen of the achievements, few people are interested in it.
 

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