In the games I play, 'stuff' always seems to be of the same value across the map and from any kind of opponent.
A random trooper I zap loots for 5 ammo & a used condom. A heavily guarded general in a big fortress loots for a grenade and some second-hand chewing gum.
A loot crate I trip over at home base gives me Seven Swans a Swimming, whereas one requiring ingenuity to reach in a remote place coughs up Six Geese a Laying.
I feel there should be some correlation between effort/ingenuity and reward. Frustrates me that there isn't, and devalues the shiny seeking for me.
How about you?
To be clear, these are not quest objectives, just run of the mill loot as you go events.
PS my experience of this is mostly/all shooters. Is it different in RPGs? Are there other genres which treat the player better?
A random trooper I zap loots for 5 ammo & a used condom. A heavily guarded general in a big fortress loots for a grenade and some second-hand chewing gum.
A loot crate I trip over at home base gives me Seven Swans a Swimming, whereas one requiring ingenuity to reach in a remote place coughs up Six Geese a Laying.
I feel there should be some correlation between effort/ingenuity and reward. Frustrates me that there isn't, and devalues the shiny seeking for me.
How about you?
To be clear, these are not quest objectives, just run of the mill loot as you go events.
PS my experience of this is mostly/all shooters. Is it different in RPGs? Are there other genres which treat the player better?