Recent content by wonderbelly_andrea

  1. wonderbelly_andrea

    Build your own Roundguard level

    Ooh I love the inspiration! This was a tricky one to pull off, but I think it came together. What do you think?
  2. wonderbelly_andrea

    Wonderbelly Game Designer & Artist AMA

    Haha, yes! They're amazing creators! And thanks for checking out Roundguard. I forgot to mention our own game as a fun one for kids, but that was always one of our goals -- to make a game with nerdy depth that families could play together. While there is a bunch of strategy for adults to go...
  3. wonderbelly_andrea

    Build your own Roundguard level

    Nice! I think it turned out great! It's a good thought to play around with dense vs. open areas. I like the feel of nice open pockets where you can get big bounces with plenty of room to use your skills.
  4. wonderbelly_andrea

    Wonderbelly Game Designer & Artist AMA

    For toddlers, I think the hardest parts of videogames are the input controls and the reading. Our daughter Claire started first with the phone/tablet because touch controls are by far the least abstract and easy to understand. Her first favorites weren't really games, but more interactive toys...
  5. wonderbelly_andrea

    Build your own Roundguard level

    Aww yeah, I played so much Arkanoid on my Apple IIGS. The good ol' days <3
  6. wonderbelly_andrea

    Build your own Roundguard level

    Awesome! I love that you got into the meditative feel. I also feel that way when I'm building levels. Your layout reminded me a bit of a venetian mask, so I pushed it a bit in that direction. Here it is in action! What do you think?
  7. wonderbelly_andrea

    Wonderbelly Game Designer & Artist AMA

    Thank you! The most obvious inspiration for Roundguard is Peggle. Peggle was one of the first games Bob and I played together obsessively, and it's been one of our go to examples for wonderful game design: a simple concept executed with so much juicy, joyful feedback and satisfying feel. We'd...
  8. wonderbelly_andrea

    Wonderbelly Game Designer & Artist AMA

    Oh man, Bob does nothing but thwart my plans. It's not that he's trying to -- he just never backs down and he can talk his way out of anything. In the last game we played, he was a halfling rogue without enough hitpoints to survive being spit on. He still managed to intimidate a hobgoblin who...
  9. wonderbelly_andrea

    Wonderbelly Game Designer & Artist AMA

    Hah! I think the hardest part of making a game is actually selling it, but we've all heard enough of that. :D Hmm... Here's one: Localizing a game. A ton of work goes into localization that most players never notice and most devs forget about until the last second. First you've got to make sure...
  10. wonderbelly_andrea

    Wonderbelly Game Designer & Artist AMA

    Oh, that's awesome! Congratulations on starting your own studio! Just making that leap is a hurdle of its own. When it comes to the nitty gritty of founding a studio, there were a ton of hurdles for us just to learn the business basics around legal documents, tax filing, accounting, insurance...
  11. wonderbelly_andrea

    Win a free copy of Roundguard and cute Roundguard swag in this giveaway!

    Ooh, a classic! I've always wanted to do a character with a shield. I wonder if all that heavy armor would affect their bounciness?
  12. wonderbelly_andrea

    Win a free copy of Roundguard and cute Roundguard swag in this giveaway!

    Oooh yeah, the bone armor! That would be fun. And what about a Command Undead skill? Show those nasty skeletons who's the boss.
  13. wonderbelly_andrea

    Build your own Roundguard level

    YES! You can do it, Mac!
  14. wonderbelly_andrea

    Wonderbelly Game Designer & Artist AMA

    Yes! Our 4 year old has played her share of Roundguard and has LOTS of opinions about what we should do with it. Although her design process is often something like "I keep dying in Spider rooms... I have an idea! Maybe you shouldn't have spider rooms!" Seriously though, listening to her...
  15. wonderbelly_andrea

    Wonderbelly Game Designer & Artist AMA

    Ooh, this is a good one. Apologies in advance for the loooooooong answer... Development & Game Design: We build the game in Unity. For design, I'll sometimes write up a design doc, but most of my ideas are collected in spreadsheets and my trusty notebooks. They're not pretty -- my notebooks are...