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Recent content by TheEarthAssaultProject

  1. TheEarthAssaultProject

    Question What do you consider a good HUD for a semi-realistic versus fully-realistic FPS?

    Yeah, I feel you. I was thinking of going with something minimal, even potentially gone, for the harder difficulty, meanwhile keeping some stats small on the outside edge for the easier. It's in the design for the two to contrast against each other, to show that there really is a difference...
  2. TheEarthAssaultProject

    How many Guns do you want in a game?

    Bringing a lot of weapons to the table can be a blessing and a curse. It can add immersion, diversity, and a lot of room for creativity, however it can also bog down performance, overwhelm, or just straight up be unfit for the title. If you really want to immerse yourself in the world of a...
  3. TheEarthAssaultProject

    Question What do you consider a good HUD for a semi-realistic versus fully-realistic FPS?

    I've been working on a project as a solo-dev for a while, and I've been fairly conflicted as to how and what I should do with the player's heads-up display. For context on the double-ended question, the game's supposed to offer both semi-realism and full realism - the former in the easier...
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