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The process for ideas, be it gameplay or art, is rather uncomplicated. Gameplay ideas generally are prototyped fast and being tested by the whole team in gameplay tests. Then we discuss them after we tested them. There are other gameplay ideas that are not so easy to prototype fast - these we...
We once thought this might be a good idea for a Kickstarter stretch goal. Ultimately, we scrapped it and but it on a long long list of "nice to haves" because of course this is a ton of work and not time spent on the core gameplay mechanics which are really near and dear for us. But hey, here's...
Hi! We made up the first ideas and concepts in the year 2017 (I even checked our internal Wiki-tool for the first entries because I feel it's ages ago.) We will release the game in early 2022. So from the first idea to release it will take us about 5 years. Wow, now that I see this myself again...
Modding is something we would love to do but it is not planned or being focused on right now. First of all we have to decide what can be modded and if this makes sense at all.
We have the game running in the office on different machines ranging from GTX 970 to RTX 2080Ti. Poorest to best...