Recent content by RFG_HCK

  1. RFG_HCK

    Rockfish Games, creators of Everspace 2, AMA

    There's still a bit in there. The game slowly opens up and after a while you can go wherever you want to. There are story missions and jobs, shops, ship vendors, you can freely equip your ship. I'd say in EVERSPACE there is more action and exploration whereas in GOF there was more faction...
  2. RFG_HCK

    Rockfish Games, creators of Everspace 2, AMA

    Oh, right! It's been a long time...
  3. RFG_HCK

    Rockfish Games, creators of Everspace 2, AMA

    It hink we started with writing down ideas in late 2017, programming began later in 2018. We wanted to start from scratch and only took some code from ES1 over to ES2. The most important thing for us in the beginning was to quickly restore the ES1 flight behavior. After that we worked on the...
  4. RFG_HCK

    Rockfish Games, creators of Everspace 2, AMA

    Yes, we had a long list of ideas. Can't find the list anymore but EVERSPACE was not on it. If I remember correctly our technical artist just said it out aloud someday (probably when thinking about Everquest) and everyone was like "Yes, that sounds good!". Until then, we called it RSG (Rockfish...
  5. RFG_HCK

    Rockfish Games, creators of Everspace 2, AMA

    Currently, all locations are within star systems. There will also be some unusual ones systems with strange anomalies. Locations in the middle of nowhere would have no sun so there would just be darkness. I think that's not something we want. Yes, we would like that. It's just not implemented...
  6. RFG_HCK

    Rockfish Games, creators of Everspace 2, AMA

    Let's finish this on first, ok?
  7. RFG_HCK

    Rockfish Games, creators of Everspace 2, AMA

    Currently, there is only a transition when visiting the ship dealer. But it's not a proper hangar where the ships are standing in a line waiting to be sold. Since the shop and mission menus fill the whole screen we thought it would be a waste of resources to build (many different) interiors that...
  8. RFG_HCK

    Rockfish Games, creators of Everspace 2, AMA

    When developing Galaxy on Fire back in the days, we had our own in-house engine which was nice because it was very performant and optimized. But of course, it lacked in features and usability. So now, using the Unreal Engine allows us to spend less time programming basic features, we can...
  9. RFG_HCK

    Rockfish Games, creators of Everspace 2, AMA

    Hmm... never thought of that. Noted!
  10. RFG_HCK

    Rockfish Games, creators of Everspace 2, AMA

    We had a missile battery in Everspace 1 that worked similar, so I think we'll try to bring that back, yes.
  11. RFG_HCK

    Rockfish Games, creators of Everspace 2, AMA

    Well, you can use the ship of your choice with the equipment of your choice, so that's one thing. Sometimes, a mission will have a goal that can be achieved in different ways or it can have optional tasks. Just don't expect a hitman-style type of freedom where we give you ten different options...
  12. RFG_HCK

    Rockfish Games, creators of Everspace 2, AMA

    There is always a chance but it is currently not planned to give the player access to ships from other factions. In GOF2, there was just a 3d ship model with a texture. It was easy to let the player fly basically anything. In Everspace 2, player ships are built in a quite complex way to allow...
  13. RFG_HCK

    Rockfish Games, creators of Everspace 2, AMA

    For me, it was the item and buff system where you can change equipment on the fly which then changes your stats. It sounds fairly simple and almost every game has something like that implemented but it gets really complicated if items buff other items which then generate a stat value like...
  14. RFG_HCK

    Rockfish Games, creators of Everspace 2, AMA

    I think we will be rather going for more endgame content instead of replayability. It's not a branched storyline where you can miss something by following a certain path. We're planning Everspace 1 style "rifts", where you have to survive a certain number of locations or even an endless...